lol. Halo’s always had a satirical impractical Paul Verhoeven-esque universe. Characters in this game have license to do shit just to look cool. It fits the style…
Anyway, this Isn’t realtime, but it IS a framedump. It’s in engine. But it’s got more anti aliasing than the actual game will. Words straight from Bungie. That being said, all assets in the trailer is what’s being used in the game. That alone is impressive. I can’t believe how high poly these charactes look. And how huge the textures are. I know Bungie uses lots of detail maps, but still. The wrinkles on Carter’s forehead look way more complex than the crappy noise maps they’ve used before.
BTW: Who gives a flying shit if a game isn’t revolutionary?
That shitty Jurassic Park FPS that came out BEFORE HL was possibly the most revolutionary game since Doom, and it was ASS.
Half Life is a mix between an 80’s action movie and a 50’s/ 60’s sci fi movie in the form of a shooter. Those whose “puzzles” get a lot of praise, but are about as challenging as a 4 piece jigsaw.
Halo is…well… Sci fi in it’s purest form… Supersoldiers, space marines, deadly parasites, crazy religious aliens… It’s got it all.
I love sci fi, so I like Half Life AND Halo, but I like Halo a bit more because well… It’s got soul, really. I like Half life 1 better than Halo’s sequels (Haf life 2 was a necessary step up, but it was lackluster compared to the episodes), But Halo CE remains my favourite game ever.
That all being said, Reach is going to be Bungie’s last Halo before 343 industries takes over. I know Bungie as a company very well, I’ve been faithful to them since Marathon. I know they’ll do everything they can to send this series out with a bang before it gets Spyro the dragon’d up, if you know what I mean.
And To soup:
Epic Win.


