You can’T make a documentary in a top secret research facility
It isn’t all that big of a secret after Half life.
Or if you can’t make it about Black Mesa you can make it about the 7 hour war.
Gordon has to be in it. Plus, people don’t want to watch a movie about a war where humanity loses by letting some douchebag surrender on behalf.
Gordon Has to be in it. Why`?
I guess fuck my idea because people really don’t want to watch a documentary at all… Though I like it.
The best way this Half-Life movie could be made is by giving a skilled indie bunch (whom enjoy the game series and know a great depth of teh story) a big budget, it’s a known fact that it’s mainly indie crews have more passion for movie making then big star directors do…unless your talking about tarontino or spielberg.
A large portion of people would be disappointed if there was no Gordon Freeman in a Half Life movie. So, you said it first, fuck your idea.
umm, A large Portion will be Disappointed on how He looks, A large portion will be Disappointed how he acts and how He sounds.
But they wouldn’t matter if the film was actually good, and by the end of it they most likely wouldn’t care. Having Freeman in the film brings with it an endless list of problems and unnecessary complications.
As for your issue with a seven hour war having a shit ending with humanity surrendering - bullshit. There have been several films that have a sad or poignant ending, it just matters how it’s done. I’m not saying that a 7 hour war film would necessarily be the best thing (it could work though), but your immediate dismissal of the idea just shows how ridiculously small-minded you’re being.
No. It shows my commitment to the main focus the game showed us. Freeman vs. the world.
I say again. If a HL movie came out, people would be asking themselves “Why wasn’t Gordon in it?”
It’s like having Indiana Jones without Indiana Jones.
Half Life isn’t all about Gordon Freeman, The guy doesn’t even know what the fuck is going on in half life 2.
And unlike Half Life, Indiana Jones movies tell stories of Indiana Jones, Hence Indiana Jones and bla bla bla, Half Life’s title isn’t Gordon Freeman And The Antlions crap.
Do you perhaps mean documentary style? Trademarks of documentary style cinematography include long takes (like Children of Men), gritty, handheld, interviews, news-like/stock-looking footage (District 9), etc.
I don’t think a movie based on HL1 could work in this style, but Half-Life 2 might. Cinematography in movies can change dramatically based on the setting. The main thing to take into account is that Half-Life 1 takes place in a confined, claustrophobic, industrial environment while Half-Life 2 takes place in a more brutal, martial law-based police state, and when the narrative moves out of City 17 into the more open world, we see a huge variety of different environs.
You’ll notice int District 9 when the main character was in the MNU building and the city the cinematography was more traditional, but when he was on the run in the outskirts of the city and was in hiding in District 9 it got much more brutal and up-close and gritty.
No movie has one continual style, even though the stylistic changes in District 9 were subtle enough to not distract the viewer, there were definitely some very big changes in the films color scheme, shots/angles, lighting, etc.
Thats another argument I’ve had as to why Half-Life would be much more successful as a T.V. series than it would be as a film. You look at shows like House, M.D. or Fringe, Mad Men, Breaking Bad, etc. and you will notice that every episode of every show is written, directed, filmed, and edited differently. Some episodes are better than others while some bite the big one. The acting isn’t great in one episode while in the next episode its Emmy worthy.
Some episodes are more colorful than others, some feature more slow-motion, some feature more shaky cam, etc. but the viewer won’t mind because of the fact the ITS A DIFFERENT EPISODE.
Even in Half-Life you can see the differences in the tone of the story in each episode just by looking at the color scheme of the locations.
Half-Life 2: Mostly a very grey, symmetrical, dreary setting whilst in city 17, but when Gordon goes to places like Ravenholm there’s more emphasis on the yellows of the corrugated metal and the red brick walls and the industrial architecture. And when he goes to Nova Prospekt its clear to see that the place (from the inside) is meant to seem like some former impenetrable fortress that has been beaten up. There is emphasis on sturdy concrete walls, metal bars, very confining style. The combat changes to accommodate the changes in style. Some portions of Nova Prospekt are obvious that taking the direct approach is suicide, so you send your antlions in for you.
Episode One: It doesn’t take a genius to see that the dominant color in Episode One is Red. The color shows the urgency of the matter at hand and the sheer power of the Citadel explosion that threatens City 17.
Episode Two: Everything is completely fresh in Episode Two. The color scheme has changed from red to green and the skies are blue and beautiful to compliment the changes in gameplay mechanics as well as the change in locale and the emphasis on the story.
There are obvious changes between the game episodes akin to the changes between TV Show episodes. And while it may be distracting to have these sudden changes in pace, gameplay, and style if all the games were compiled into one, it isn’t distracting when they are separate installments in the Half-Life universe.
The Half-Life universe can be tackled in a new visual medium, but the fact of the matter is that VALVe treats every chapter of Half-Life as a separate entity in the story, and if Half-Life were to become a movie it would all be compressed and treated as one whole. If it were a TV Show, every chapter could be its own episode with its own set of writers and director(s) and each one could be tackled in a different way by a different team while maintaining a method of storytelling that fits well with the fans.
Does anyone else see what I’m saying or was that rant just a pile of rubbish to everyone?
Documentary-style is a fad that wouldn’t fit Half-Life.
Makes sense to me. Often different episodes have different directors too.
Docymentary style= fad?
…
since when? I mean, I can sense it starting to become one after D9, bt still… It isn’t one NOW.
Makes me want to draw up some storyboards…
I like where you’re going with this.
Half Life would work a lot better as a 4 Part Miniseries than a movie.
[b]1st Episode, Anomalous Materials to Blast Pit.[/b]
[u]Inbound[/u] - Intro Credits
[u]Anomalous Materials[/u]-This would have to be a good 20 minutes of the first episode. Maybe a bit more foboding and dark, but still keeping that "Just another day at work" feeling.
[u]Unforseen Consequences[/u] - Unforseen Consequences would just be a ten minute Gorefest, showing off some of the monsters and aliens early on.
[u]Office Complex[/u] - Office Complex would be alot shorter than the others. Maybe eight minutes or so, and would more-so be showing a bit more of the Security Guards, Scientists, and other employees.
[u] We've Got Hostiles[/u] - We've got Hostiles could actually be a fairly long segment, if so, it would mostly be focusing on Gordon, trying to get to the Surface, and eventually having to dive back down into the facility to avoid the Military.
[u]Blast Pit[/u] - The first episode would only include a bit of the trek to get to the Tentacle, and would end apon seeing the Tentacle kill/grab the scientist in the Silo Control Room.
Episode 2, Blast pit (Continued) - Questionable Ethics.
[u]Blast Pit Continued[/u] - This would basically be a suspense-fest of Gordon avoiding the Tentacle as he turns on the Power/Oxygen/etc, and finally ending with the Tentacle being burned to bits.
[u]Power Up [/u]- Power Up would only last a few minutes, it would basically be merged into On A Rail, and have Gordon avoiding the the Garg while running towards the Tram.
[u]On a Rail[/u] - The majority of the Episode, and would be a lot more about fighting through the HECU Forces than the actual tram.
Apprehension - I could see this becoming the “Ravenholm” of the series. Mostly Zombies, Bullsquids, Houndeyes. Finally, the fight with the Assassins and the Military capturing Freeman.
Residue Processing - Can be safely forgotten… Possibly a few scenes of other Characters could take up this space.
Episode 3, Surface Tension
Questionable Ethics - Pretty much just Gordon fighting his way through the QE Labs to get to the Surface.
Surface Tension Pretty much just the firefights and the action, and, ofcourse, the Tripwire Traproom.
Forget About Freeman - Merged into ST, basically the same thing, just alot more clues that Gordon is getting closer to the Lambda Labs.
Episode 4, Xen
[u]Lambda Core[/u] - Since all of Lambda Core was basically a big puzzle, this chapter would be less and less about the action, and more about the enviornment of LC itself.
[u]Xen[/u] - Showing off Xen for the first time.
[u]Gonarch's Lair[/u] - Fighting the Gonarch/Giant Testicle Monster.
[u]Interloper[/u] - Firefights with the Vorts, Controllers, AGrunts, a few headcrabs, etc. As the show progressed, you'd get more and more echoing voices from the Nihilanth.
[u]Nihilanth[/u] - The Climax that the entire thing has been leading up to, and that every Half Life Fan remembers.
[u]End[/u] - Gman Scene and End Credits.
And now we come to Half Life 2. Half Life 2 would work far better as a full length feature film, in my opinion, Episodes 1 through 3 could either be another movie, or a miniseries of sorts.
Half Life 2 is just so much like a movie, that it could work a whole lot better as one that Half Life 1 would.
Yeah, just curious, WTF is a miniseries?
Thank you for explaining.
That could be good, but there would be no way that stuff would be broadcasted in sweden :[
So move.