Half-Life 3... oh shit

Portal 2 had retcons out the ass. Absolutely everything looks different from Portal 1, in no way less than a radical shape and texture change. This is, of course, to take advantage of the new Source capabilities, and the new desired art style.

So what is Valve planning for HL3? Is everything about HL2 we’re familiar with going to undergo another such drastic shape shift?

It would create a huge gap in consistency. Portal is one game, but HL2 and it’s Episodes have all used the same visual style, iconic props, NPC’s, and weapons. If the next installment is nearly as different as P2 was to P1, then Half-Life as we recognize it is obsolete by Valve’s standard.

I hope not, or else the modding community would go nuts trying to update everything. The whole series would go Black Mesa, BM included. Perpetual Black Mesa…

Discuss?

I have faith in Valve, that they will do it right, so everyone will like it.

I liked the new visual styles in Portal 2, they weren’t negative.

I hope so. Half life 2 looked fucking BORING.

So visually uninteresting to the point of being SICKENING.

I’m so glad Dishonored is happening, maybe this time we can get some REAL Viktor Antonov work and not the watered down shit that appeared in half life 2.

Well HL was way different from HL2 and the episodes and I wouldn’t be angry if they went a different direction.

I hope they just updated the texture res and polycount on all the stock hl2 models for hl3 derp

Nice logic you have there.
HL1 and HL2 looked completely different. They had different NPCs and different settings. The episodes were more like expansions on HL2, not sequels. It would be completely understandable if a sequel looked different from one of its predecessors made 7 years ago.

Also am I the only one that thought this was HL3 news?

At least 273 years have passed between Portal 1 and Portal 2, and you have no idea what happened in that time. It’s safe to assume all the robots in the facility haven’t been idly waiting. They’ve probably upgraded the facility, expanded it, repainted here and there… who knows!

It’s not retroactive continuity just because some things are a little bit different in a sequel.

I can only hope that Valve will make the next Half-Life game to be as much of an improvement as Portal 2 was over Portal 1.

I’d hope for an even bigger jump.

I hope they at the very least scrap all the stock assets they have and start from square one. I know it will take a long ass time, but I’ve been hearing the same FUCKING METAL IMPACT SOUNDS SINCE 200-FUCKING-4.

Its been so long with no information that who knows what the fuck they are doing.

They upgraded everything! And fixed nothing…

Episode 3

Portal 2 looked way different than Portal 1 but it had the same feeling.
I really hope HL3 gets a new touch. We had a new one with HL2 so HL3 should continue this.

That was pretty deliberately done by doomyshadowsquirrels so that people would actually look at the damn thread.

So in HL3 metal takes on new physical characteristics and sounds different when hit?

Let’s make it sound like… Wood and glass impacting!

That’s why Valve’s not calling it Episode 3 any more. If anything, the jump from HL2Ep2 to HL3 needs to be bigger than the original HL to HL2 transition to make up for all the time they’ve kept us waiting. I don’t think it’ll require the BM modding team to completely re-do everything again, though (at least I hope not).

seriously, re-title the thread, i almost had a heart-attack.

Show me where they say that.

I remember reading that they will not go the episodic route anymore, but nothing about canning whats already in the process of being made.

I have never seen or read anything where Valve themselves mention the words HL3.

Link it up yo.

@bobbo

It’s a title.

‘Oh shit! Scrap everything! gaben decided to change the name!’

People are all having verrryy differing opinions on that one thing.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.