Gordon's Feet

Because an admin hasn’t found it yet. :expressionless:

You just don’t get it do you?

lol wut

Gordon. does. NOT. HAVE. FEET.

Gordon doesn’t have feet. or vocal cords, or a body.
He is just hands.:freeman:

Gabe said:
Half-Life, the player is Gordon, seeing feet puts the player more outside of the first-person perspective.
It’s also why they chose not to render player shadows in game.

Picture yourself running down an abandoned hallway in an alien infested secret government testing facility deep underground flailing a crowbar like a madmen as you scream bloody murder at the numerous head crabs jumping for your face in a vain attempt to stop your mad dash to freedom.

It’s amazing! Not only do you feel like your playing as a person but you feel like your actually there!

Now picture yourself looking downwards, and you see a pair of legs and arms! Whats going on there! Why do you have 4 arms and 4 legs? It doesn’t make any sense, what is this wild and crazy dimension??? You no longer feel like your playing as a person, but rather some sort of freakish demon octopus!

Give it a rest, this threads gonna be locked anyway. And xilef and DinoThrasher are right, all the things were done to immerse the player into the game. And thats how its gonna stay.

If I remember correctly, when I look down at myself, I see my legs and feet.

You see your legs and feet. Not Gordons.

That’s the same, if you were Gordon and looked down you would see feet unless hes lost them during teleportation.
Without them I don’t feel like im Gordon at all, more like an entity with a hand and crowbar model.

But yea I get the point, still a shame though to me it’s more a matter of detail then something that would impact the overal story. :fffuuu:

This thread is full of dumb.
[COLOR=‘White’]inb4 “NO UR DUMB EUUUUGHHHHH HURRR”

NO UR DUMB EUUUUGHHHHH HURRR

That is all.
.

Have Gordon’s feet become some sort of fetish?

I stay with mine. Thanks.

ok but if your sapposed to be gordon then you should see GORDONS Feet and legs… they keep calling you gordon so theres no way that YOUR the person in the game, we all know your playing AS Gordon so why not give the game a little more realism and give gordon his legs back… the only way the game would make me feel like i was the one fighting the zombies and crap would be if they said My name rather than gordon freeman… and if they give you options if what u want to do rather than doing what gordon wants to do, i think we established that… were not the FP “hero” in this… gordon is so lets give gordon the honor he deserves by giving him his legs back…

edit… i just thought of something that will end this entire discussion… gordon wears the HEV suit 24/7 in the game right… so does it matter what “person” is in the suit… your legs and feet would look the same no matter what cause the suit is on the outside… having no legs makes me feel less like im gordon and more like its a game

People are quoting Gabe Newell as if he’s Jesus and his word is gospel. I think that’s the root cause of all the flames/trollery in this thread. Gabe’s company makes great games, but he doesn’t personally design them. I find it highly unlikely that he was the one who actually made the call not to have Gordon’s legs in the game. If I had to hazard a guess, I’d say the decision involved engine limitations, and Gabe was just bullshitting, as any good CEO would, when he was asked a question he didn’t have a good answer to.

Think about it. If the player, sitting at their desk, is supposed to “be” Gordon, why can you see Gordon’s arms holding a gun? Because it is a visual bridge between the players actions and his interaction with the world. The player hits ‘R’ and sees his in-game doppleganger reload his weapon. Presses LMB, sees the weapon he’s holding fire, and his arm in-game recoils. The player at his desk can’t physically do any of the things Gordon does, therefore his physicality is visually represented in-game as an animated avatar which the player associates himself with.
Gordon’s character in game has arms. When the player climbs a ladder, his atavistic action should be depicted in-game by showing Gordon’s arms climbing the ladder. The player is using Gordon’s “arms” to interact with the environment, by omitting the arms it hampers the players ability to associate with the physicality that is being depicted in the game world. Otherwise, the player has the impression of flying up the ladder rather than climbing. Likewise, walking is a game-world interaction with a ground surface. Absent a visual representation of this interaction, the player feels as if they are floating above the ground rather than walking.
So there’s my argument. Feel free to address my points, but if you’re just going to troll by making blanket “NO CAUSE GAEB NEWALL SAYS SO” comments, don’t bother replying.

Float. Shoot. Live. Source.

Ha Ha

Oh wow

Add “mute” to that line.

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