Get Black Mesa on Steam! We can do it!

It seems there is a glitch or code error in your program. The graph states the days in September, but the data points are listed with the days in August.

Let the portal storms begin!

Have you installed rainmeter?

I’m assuming I’d have to re-download for that to take effect… good, I actually like keeping track of the lower percentage as well.
Alt Universe it up to 18% now!

[Greenlight’s statistics are just emulating dubstep… there’s a nice drop every so often! :3 ]

You need to have Java installed… then you just run it with that.

What desktop widget exactly? I briefly looked through the posts, so I’m not sure what you’re talking about.

Well I posted the Greenlight vote at Eurogamer, Bioware’s Social Network, GSC community, spammed at Valvetime…hope it helps.

THANK YOU SO MUCH for having the ability to turn off Freeman lines. That is gonna help modders a ton.

I’m just keeping my browser open. Too bad I will be at work in 30 minutes and then for 9 hours…Hopefully by then the numbers have gone up! Posted all over my steam account for people to vote and bugged a few friends I know play on Steam.

EDIT - Top 20 Greenlight games sorted by rating (please notify us of any changes).

Regarding database (different rating issue): Valve working on this problem, hopefully will have a real fix for you soon.

1 Black Mesa 33%
2 Slender: Source 31%
3 Project Zomboid 29% (sometimes show 27%)
4 No More Room in Hell 27% (sometimes show 24%)

33% :stuck_out_tongue:

I guess the other percentage could also be a different vote scale. It’s rising a lot faster than the original one and Valve is probably testing out 2 different maximum vote amounts to see how fast it will fill.

I just checked and it’s 33% - I don’t care about the alternate pages, they’re probably just bugs and they shouldn’t be added, multiplied, subtracted or in other ways put in some equation with the other result.
Honestly, I’d be surprised if Black Mesa wasn’t released on Steam. I’m sure that even at Valve someone is just as excited as us about the game :slight_smile: . Or even more… [reads the reaction thread again] … hmm, maybe not more.

modders…

Yo dawg, I heard you like mods?
So I put a mod in yo mod?

Guys, if we ignore the “alternate” numbers, what happens when they catch up? Because at this rate, they will. It was at 5% at 2AM my time, when I looked again at 11AM, it was already up to 17%. At this rate, the “Glitch %” that everybody is ignoring will surpass ours in about a day. Which one do we take for real when that happens? How will we even know the two apart?

Seeing as there’s no linear connection between the two percentages (we are getting some random number of glitch % between every ‘real’ %), I conjecture that they are both accurate counts, by some strange glitch in the system.

If they were, as one above me said, different test-scales for valve, then they would always be going up at the same rate of glitch% per real%. Since 2AM, we have gone up a real 2%, and a fake 11%, while before that, we went up a real 2% for fake 5%.

I’m wondering if there’s two different servers tallying numbers and that, when they fix it, if both numbers will be added together. 33% and 18%…we’re over 50% if that’s true.

I don’t think anyone really knows except Valve and they aren’t talking, AFAIK.

The other percentage isn’t random. If it grows faster than that’s better. It will reach 100% faster. There’s no problem.

I’m not convinced that either of these explain what we’re seeing so who knows.

I’ve been thinking about it and came up with 2 possible explainations, not saying that there aren’t others but these are the two i’ve come up with.

  1. The glitch is caused by multiple database servers in a master/slave configuration, and the glitched numbers are the result of the site sometimes reading from one of the slaves that’s not properly up to date, it’s slowly catching up in the background and will eventually line up with the ‘true’ number.

  2. The glitch is in fact a separate pool of votes created by some clustering-related problem similar to the above, and will eventually overtake the ‘current’ number, and when valve figures out what causes it they’ll merge the two sets of votes and the total number will jump up.

At any rate, until valve fixes it we can’t really know what the problem is, what might happen when it’s fixed (if anything) and so on.

On 33% already

If anything, the massive amount of votes for Black Mesa revealed the bug for Steam Greenlight. In a way, we’ve given them a stress test of their system :slight_smile:

Did this funkiness start when they switched to “Would you [COLOR=‘Red’]play this game if it were available on Steam?”… sorry if this has already been asked…

I honestly don’t see how that could possibly avoid putting BMS on steam. It’s the most talked about Half Life based game other than HL3 or Ep3.

I can take a picture of that too if you really want. Some people that follow my channel should be able to confirm that’s me and my GF holding the sign in our Seattle apartment.

I’m interested in helping out of passion.


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Was 18% for over an hour… now back at 33%… but ONLY 33%!!!

:fffuuu:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.