gargantua roar dazing

^

Yeah, Valve hasn’t been consistently guilty of doing that in their games.

But hey, you can remain safely behind your usual brand of smartass remarks without ever offering anything useful in the way of suggestions there Dias.

Which one would you consider yourself? Statler or Waldorf?

I was making a joke :wink: I know the trip mines weren’t played there solely to kill the Garg.

However, 5 trip mines + 2 grenades = dead Garg on hard mode. If you don’t place them perfectly you might need another grenade or two, though.

Ahhh ha, hard to catch the facetious tone online :wink: .

And geez, I never successfully managed to destroy the Garg with the available explosives the player has amassed by the time of Power Up, certainly I thought the trip mines were all but useless against it.

I always killed the garg as soon as it was done with the HECU in that area… Didn’t even know I wasn’t supposed to blow it up :retard:

One time I killed the garg right away with my weapons, and then when I made it down to the subterranean generator area, the ground shook and I heard the (dead) garg roaring in the distance, and I was all “what the tits?” :retard:

I’d have to go with Statler. I sound more like him irl.

Haha! That’s awesome.

So yeah. And then you can go the rest of the level listening the Garg roar and bash things loose despite being dead.

You know, I never thought to place the trip mines on the floor. I always tagged them to the wall on the harrowing run to the generator area, naturally the splash damage wasn’t too effective against the ol’ Garg.

Ouch. Especially considering the warm-up period on the mines.

As a side note, there’s a 6th tripmine and 2 MP5 grenades near the control room as well. So in total, from the beginning of the level, you have 6 trip mines, 2 MP5 grenades, and whatever grenades you’re carrying. Plus the stuff you pick up later in the level (at least 4 more MP5 grenades, 10-15 standard grenades, and several more tripmines).

To be fair, the first two times I did Half Life I didn’t realize I could kill the Garg and lured it to the trap instead. Thought it was invulnerable.

Correct me if I’m wrong, but I can remember Ram saying that the team had decided to make the Garg killable only via the traps and air strikes.

^^ cool, make it more challenging, wtf, now two people are quoting me.

Yeah, I would really hope not, otherwise you’re screwed during the 1 encounter with Gargantua on Xen, there is very little in the way of escape measures and it would be virtually impossible to get past the Nihilanth into the next area (which I’m pretty sure has 3 Alien Grunts).

A B-line for the portal just doesn’t seem like the right method for having to progress through this part.

I never killed the one in Xen, because I always just assumed the only way to kill them was traps/air strikes. Was tense and fun evading him, but not really that difficult frrom what I remember.

I hope they make it interesting in trying to evade the Garg on Xen. That fight has a lot of potential now with the physics engine that is provided with HL2. It should be harder to escape the Garg. Having the garg be able to move/destroy objects in the environment in order to get to Gordon and kill him would make the fight much more difficult. I also found it easy to escape him by just simply waiting for him to come out of the passage and then sprinting to the end.

To make it more difficult, something along the lines of 200m of hell to escape would appropriate. Make the passage a large cave that the Garg resides in. He could throw rocks and other stuff at the player to try to kill him.

You could even create some sort of physics puzzle in order to kill him. A large pile of rock on top of a hill would do the trip, maybe hit the bottom one with a rocket and crush the garg perhaps?

Or another scenario could involve the garg throwing boulders at Gordon as he makes his escape by jumping through the chasm.

^

I think Stalactites would suffice for taking out the Garg in that cavern, but it would be nice to add a clever way to have them drop.

I’m pretty torn on whether or not the Garg can only be killed by being lured into certain situations and not at all by the explosive or particle weapons (has this been confirmed either way?).

The brute does look incredibly heavily armored, so I understand the reasoning, but I think leaving the option forces the player into a question of saving ammunition for a better time or using it on the Garg.

The only time i ever tried killing a Garg with explosives was in Xen. And that too in my 5th or 6th playthrough. And also that too only because i had nothing better to do. Having environmental hazards to kill the Garg is soo much more epic-er!

All i want is dodging his moves and escaping from him to really feel the adreline rush. And i would really liked to be punt kicked by him, one of my inner desires. :retard:

Kill yourself a 4m tall and 3 tons blue monsters : it has no price :slight_smile:

Waste five-four trip mines, few satchels or grenades isn’t the end of the world. It’s the only time where I use my explosives. Wasting them on vorts or headcrabs is a real the waste.
Plus Gordon in HL1 has enought ammo and weapons to take care of any threats. Tentacles are just there to make puzzles or slow down your rythme (stealth mode). On the contrary, the garg is smaller than one of thoses giant green spaghettis and able to move around.

I always kill the 3rd and 4th garg, and sometimes also the 2nd one with explosives.

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