Besides a linear level design and the missing influence of different floors (carpet, stone, metal) you can always fix your thief experience with the custom options (turning off focus, hud, etc. Completely).
Yeah, I’ve actually heard really good things about this game’s options menu, which isn’t something you can often say.
Well I now officially hate this game. Or EM in that respect. Once again the end users are little less than paying beta testers. After a lost night of trying to get the game to work without considerable stuttering, I gave up, not even being able to get past the Tutorial. It doesn’t even run perceptively on the lowest ass settings. Loading a game leads to utter game crash. Who on earth decided there would be no demos before release anymore?
It’s a much worse game than Invisible War. Invisible War had tons of issues, but there was a core of a fun game beneath it all that made it still worth playing. Thief doesn’t have that at all. Even the stealth systems are sub-par, and I figured they would at least get that one thing right. There are moments of fun interspersed throughout, even a few sections I would venture to call “good,” but we’re talking about a 25-30 game if you bother to do the sidequests, and I probably enjoyed 2-3 hours of it all told. It’s that bad. If the city hub weren’t so poorly laid out and tedious to navigate and if the stealth worked better (instead of just being a crapshoot. Will they see me? I don’t know! I can’t tell!) then I could probably recommend it with some caveats, like the frustrating, pointless contextual movement system or the awful writing and voice acting.
But as it stands, I can safely say “Steam sale only.”
jesus christ you guys are hard to please
Not really. The game is just poorly made. I don’t like the accusations that because I don’t like a mediocre game that fails to be anything more than another linear cinematic experience type game that it’s my fault and not the devs’. I admitted that I’m having more fun than I expected but the game is poorly made in more ways than one and even not comparing it to the other Thief games it just isn’t anything more than average, at the very best. Comparing it to the series it’s harping on, it fails to even live up to the game that everyone considered the downfall of the series in the first place.
That being said, there’s a large amount of people out there who thoroughly enjoy this game, despite what’s objectively wrong with it.
And that says nothing except that people have low expectations.
Part of me really wants to give this game a proper chance, still waiting for a sale though.
Hopefully I’ll avoid comparing it to the originals as much as possible when I do play.
Please, understand. He’s just trying to say that, as a Thief game, it completely fails to capture the elements of the original games that made them great, and it also sort of fails on its own as a game about being a thief because of below average mechanics.
However, that doesn’t mean people can’t have fun with the game as it is.
I’m pretty sure there were some people who had tons of fun playing Daikatana or Duke Nukem Forever…
Or that people have different tastes than you.
You have to draw a line somewhere. If there were people saying that they liked that ET game for the Atari or Big Rigs Over the Road Racing, would you be so quick to say that their tastes are just “different”? I’m not saying that Thiaf is as bad as those games because I know at least BROtRR was legitimately broken but I think it’s the same idea. Video games cannot be rated objectively in general I feel. Unless a game is completely broken you’re going to be able to use that excuse of “well they just like different things” to excuse whatever faults the game has. Similarly, while Thiaf is not a broken game I wouldn’t say (though it is pretty buggy and can sometimes feel unfinished) it does have legitimate problems that people besides me recognize, and generally these faults are found in many modern AAA games. I don’t think waving legitimate issues away with “well it’s just different, not bad” solves much of anything or is a good thing to do.
People can like objectively bad things and there’s nothing you can do about that but be mad about it on the internet.
I’m not mad I’m just disappointed.
I actually kind of enjoyed Duke Nukem Forever in some parts coming back to it after my intense hatred for it died down.
Though most of what I liked were the 1 or 2 decent levels in the sea of shit.
This game seems not as polished and more flawed than other releases, but aside from if I were to compare it directly to the previous three thief games, I haven’t really seen anything that’s bad about it, except maybe the plot (which is a big disappointment for me, but not other people)
The movement is extremely limited with things like jumping, leaning, and rope arrows being contextual and I’ve seen places where a jump script was not implemented so I couldn’t cross a 5 foot gap. Besides the hub (and even in the hub to an extent) the levels are pretty linear. The decent idea of giving you body awareness doesn’t work in practice very well and just feels clunky. The AI is iffy. The sound system is worse than Thief 1 and 2. This is all gameplay related.
I’m talking about compared to other modern games though, and i said “aside from” if i were to compare to the previous games - as in I’m not comparing it because it’s pretty obvious it falls short to the previous titles in pretty much every respect except graphical fidelity.
I’m sure a case could be made for why Thief is a great game. Clearly some people like it, judging from the Steam forums. But personally, as a die-hard stealth fan who is willing to bend over backwards, upside down and sideways to forgive flawed games if they offer fun stealth, I still cannot recommend this game at anything near full price. It just has too many problems.
Now, if we want to judge it against the previous Thief games, it’s an even worse failure. But I’m saying that even if you take it as a completely new IP, it has huge, huge problems.
I’m watching a lp of this from a huge Thief fan, and he went into it blind (No reviews etc) and he likes it, except for the part with the rope arrows and the desync
https://www.ign.com/articles/2014/03/04/layoffs-hit-thief-developer-eidos-montreal
Well that was quick.