FALLOUT 4 IN THE WORKS!

Here are some details/rumors/speculation concerning Fallout 4.

https://www.bubblews.com/news/660463-fallout-4-announcement

and

https://www.strategyinformer.com/news/23535/rumour-fallout-4-was-bethesdas-press-only-tease-at-e3

Start your desiring…

cant wait to hear a new set of like five fifties songs 1000 times

they should take some fallout 1 + 2 ost pieces and get moby or foetus or someone to remaster them

All I have to say about Fallout 4 is :jizz:

Never liked Fallout. Playing Las Vegas for 25 minutes cost me 1/3 of my brain cells. I don’t get the appeal of it. I got depressed from it, especially the “loot almost anything but more weight makes you walk slower” thing. Not to mention I don’t like too open environments.

That’s a reverse autism/agoraphobia combo meal buddy

Wow, good to know my diagnoses, what were my psychologists doing all these years?

Dotard, do you like, like, things in general?

Of course I do. I like this mod, this place, the other users and that’s why I’m here. I just don’t like fps/rpg hybrids in general and games with such premises as being a reconstructed corpse with kleptomania or something. The only exceptions to my genre dislike are Borderlands 2 and Far Cry 3 as putting aside repetitive environments and looting in the first, they both are great games even with their “semi-believable” aesthetics. When I play games, I like to imagine myself as my avatar, being in those situations. It’s not very comfortable to live in world of Fallout, is it?

Is there any reason in particular why you don’t like looting?

To take advantage of the updated processing power in the new Xbox One and PS4 consoles, they’ve doubled it to ten songs. :smiley:

Let’s hope they’ve finally moved to a new engine (hopefully they’ll release a matching set of mod tools, similar to the G.E.C.K. / TES Constrution Set).

Because it is becoming a trend in video games. Fun > realism.
Having to scavenge every lock, container and corpse to restore “insert x” power resource, food, drink and ammunition is tedious. Imagine this in Half-Life 2. You would have to aim at everything and press a button, watch an animation of him picking that up. Half-Life’s way of items being picked up automatically when touched, use of medkits and chargers, even if retro, it’s so the gunplay is fast paced.

If you think about it for a while, you spend more time clicking on objects and pressing “take” button every few yards (almost constantly) more than shooting and doing other things.

Maybe you just shouldn’t be playing RPGs then.

Becoming a trend? Its been a thing in RPGs for a long time. It has nothing to do with realism its just a convention of the genre.

I don’t know how excited I am in this but for different reasons. Bethesda really seems to be stagnating on the things in their games I care about. It seems like they spend all their time and resources finding ways to broaden the appeal of the games and none to adding depth to your interactions with the world.

You’ve got more than one?

So you are saying that… taking items out of the environment if you so choose is less realistic than walking over something and having it get sucked up your butthole on the way by? :mono:

Psychologists are attracted to anomalies like people without brains being in a generally non-vegetative state.

No, it’s more realistic but less fun.

Sweet. I’ve never actually finished the main story quest of FO3 or NV, but I’ve had hours of fun wandering around the worlds.

Wow, Dotard would probably hate FO1/2, and games like Stalker or Diablo 1/2.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.