FALLOUT 4 IN THE WORKS!

If a game is REALLY GOOD I’ll loot the shit out of everything. Especially if there’s critical items and rarities to be found.

But in bethsoft games you can knock that shit off after you kill enough people and sell their samey crap, and all the unique items are useless, you can learn to craft them, etc

I play Diablo 3 Bloodshot. I said I hate first person shooters with looting/rpg elements.

Or any of the Bioshock Titles.

So much looting.

Fallout 3/NV really isn’t an FPS with RPG elements, though. Rather the opposite, it’s an RPG first, that just happens to handle like an FPS.

However, I have to say that I’m inclined to agree that the looting in the Bethsoft games might just be a tad excessive. In Fallout 1 and 2 you could only really pick up equipments and other usable items, with exception for a few easter eggs or jokes or what have you.
There isn’t any point in being able to pick up literally anything not nailed down, especially when most of it has no meaningful value whatsoever. Honestly, what am I going to do with 500 hundred forks? Sell them for, what, three dollars when even the cheapest gun costs 200? Whoop-dee-shit.

In any case, I’m excited as shit to hear these news. The Fallout series really is one of my absolute favourites, so… Yeah.

In all of my time playing the TES games, clutter has rarely been anything but an annoyance. It’s occasionally nice to be able to pick up a prop to decorate your house, but that’s it.

Well, it’s nice to have options, even if you never use them.
Then again, I hate accidentally picking up tankards or wooden bowls when I’m reaching for a coin purse.
Or, you know, empty bottles or toy cars when I’m reaching for a box of bullets. Since this is the Fallout 4 thread.

I like how in STALKER games most objects you can pick up are beneficial in some way, and other objects can still be moved around but not picked up. Also they have a nifty “Hold USE KEY if you want to pick up everything around you” mechanic which is nice when you drop something in thick brush and aren’t sure where it is.

I feel like it’d be good to make it so you can carry trash around, but you have to do something extra to pick it up, like maybe you have to actually lift the object first then be able to pick it up

Duh you put em in the Rock-It Launcher :smiley:

I don’t know if forks can go in it :frowning:

Right, Im gonna go buy call of Pripyat now.

Joking aside, I suggest you play the first game first. While rougher with animations and some other shit it does a much better job of introducing the player to the game mechanics and how the world works, and it’s overall a lot more memorable.

That’s not to say Call of Pripyat is bad, it’s great, and it has tons of upsides (like better side quests, world is a lot more open) but the first game has a charm about it that you don’t find in many others, and it really sticks with you, especially if you like atmosphere.

Actually, if you’re new to the series, you should totally play them in order. Even gameplay wise it makes sense. In the first one, you play an amnesiac who doesn’t know/remember anything of The Zone. The second one is about a seasoned stalker, but with mental abilities reduced by the emmissions. And in the third one, you play a hardened veteran. By the way, don’t pick EVERYTHING you find. Fucking gaz barrels will hog you up, and 300 tuna cans is a bit excessive.

Oh and Fallout 4, woop woop.

Yeah, plus (I think) CoP might spoil some Shadow of Chernobyl story stuff. Also I KNOW for a fact that Clear Sky spoils SoC stuff (it’s a prequel), and also Clear Sky is definitely more for people who have already been introduced to the games too.

You know I think I would be more excited for Fallout 4 if Bethesda actually remembered how to design a world that encourages exploration. Their current games are so built around the use of fast travel and “map markers” that it’s not even funny.

This sort of thing would be less annoying if Bethesda’s recent UIs were better designed.

^this. First person looting is killed first and foremost by shitty UIs.

+1

Stalker SoC is probably in my top ten of all time list (if I ever sat down and figured out what it was). It’s an amazingly immersive, super challenging, and very rewarding game. Just awesome. Except the last two hours of the “true” ending. That crap sucks.

It should scratch the Fallout 4 itch, then go straight through the epidermis and into deep bone tissue.

Yeah, I said CoP because I have no idea which of the games are supposed to be good or what.

Thanks for all the advice, though.

Considering Fallout is becoming more of a FPS lately
All I want is a damn sprint button, hopefully affected by Agility and Endurance stats. And a more refined V.A.T.S. with more things that can be done with it, like ducking or being able to move using your AP, making combat a little more strategic.

^There are sprint mods for both FO3 and NV. They’re a must as far as I’m concerned.

While we’re sort of talking about Stalker, I’ve tried to start SoC twice now and just been spooked off by the learning curve each time. Is it as bad as it seems from the tutorial?

Also, that fucking head bob.

Theres a headbob command that lets you turn it down with a value (or turn it off), and most of the learning curve comes from avoiding anomalies and not rushing headfirst into firefights. Last year I played it through on master, and while I had trouble getting into it once it came out, once I got to some of the areas past the starter area I couldn’t put it down.

Why can’t Bethesda just cut the middle man and let modders make their games from now on.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.