E3 2014 - June 10/12 - Lets talk about it before it gets delayed to 2015

So yeah, E3 is just a week away and between rumors, pre-announcements, leaks and plenty of delays, I think this one will be quite a doozy.

For once I think MS will get their act together and not embarrass themselves yet again. Sony seems to have a megaton or two in their sleeves and Nintendo wiil surely put on a good show I believe.

I honestly think we’re getting a fairly hype show this year.

I thought Microsoft did a better job than Sony last year actually. People were pretty much only praising Sony because of their no drm thing, which doesn’t excuse the fact that they had a shitty show besides that.

I’m not expecting much though. I hope we get more TW3 stuff, and maybe some actual stuff on CP2077. CDPR is actually having a pre-E3 show on Youtube soon. I also want a stealth game. Pretty please.

I hope to see the following:

Persona 5
More Metal Gear Solid 5 and/or Ground Zeroes PC
GTA5 PC and current gen consoles
New Rockstar game (Agent?)
The Last of Us PS4 footage
Uncharted 4 or new Naughty Dog IP
Valve. Just Valve. Sigh… It could be just Gabe walking into a random stage to everyone’s surprise and just say “Hello guys how are ya” and leave.

I hope to see Halo 2 Anniversary with that uncut content that’s been rumored.

But yeah, sony’s show last year was booring.

I really want to see something interesting out of Valve, with the Stea Controller and shit delayed to 2015 they’re going to have a really really boring show if they don’t anounce anything.

Really hoping to see Fallout 4.

If that happens, hopefully it’s on a new engine and PC/PS4/Xbone only

Oh it’ll be on a new engine alright. Same as Skyrim was on a new engine.

Bethesda always finds a way to lie and fuck it up.

I hope Dishonored 2 is a real thing that’ll get announced. If it’s not I’m fine, but I’d love to see a new game set on one of the other islands, with new powers (except keep blink, since that seems to be a common power amongst all).

I cant remember if it was a legit thing or something people made up. Either way, meh. I don’t know much else, so I’m really just waiting for anything.

I’m assuming that’s sarcasm? I honestly have no idea what engine Skyrim (or FO3 or Oblivion) ran on, thanks to the minimalist title screens.

I honestly don’t think Skyrims problem was engine limitations as much as it was not being built for high rig PCs or 8th gen consoles.

Skyrim’s engine was Creation, which is a heavily modified Gamebryo, which was the engine that Morrowind used. They’ve been using the same engine for a decade and 3 games despite it being pretty obviously outdated. This isn’t even taking into account how poor Bethesda seems to program its games.

Skyrim’s engine is still based on Morrowind’s engine foundations, as were all other BGS games in between. This was done to save time and keep mod support mostly the same between games. Now, doing that is perfectly normal. Most companies do that, there’s no need to reinvent the wheel every time you start a new game, but Bethesda is infamous for not fixing or improving upon the major issues that plague that engine from the start, such as floaty movement and jumping physics, bad collision detection or object hitboxes, glitchy physics, outdated coding methods such as tying certain things to the framerate, limiting the indoor areas and caves to separate worldspaces from the main map and what I suspect to either be a terrible occlusion culling system or complete lack thereof, meaning the engine will tend to render things you can’t see, which is one the main causes of terrible performance on Skyrim.

I could talk all day about how incompetent that engine is and how Bethesda keeps not fixing the major issues that not even the best modders can fix but there’s no time.

That said, I’m looking forward to their announcement but I’ll be much more careful this time and not fall on the past mistakes of believing Todd Howard’s lies and getting hyped to the point of pre-ordering it as soon as I can. I really wish Beth gets their act together and invest as much time and resources as they can to make a game that doesn’t need mods to fix basic issues that shouldn’t exist in the first place.

take2 rarely appears at e3, so news on gta, red dead, or bioshock is very unlikely

Gamebryo wasn’t even Bethesda’s engine, it was used in a lot of other games. And Creation being heavily based on Gamebryo means that at least since Morrowind, Bethesda hasn’t made their own engine from scratch or licensed a modern engine.

Here’s a list of official exhibitors - 193 as of today, and Valve ain’t one of them. I suspect they may be there “unofficially”.

https://e314.mapyourshow.com/5_0/exhibitor_results.cfm?type=alpha&alpha=@&CFID=42744515&CFTOKEN=dd709e8c298a1b59-EAC07DBF-AB11-7BA1-E1279A0A5B258ACF

Gamebryo wasn’t a full engine. It was a framework upon which you’d lay everything else like the rendering engine, sound, etc. Basically like a motherboard. So Beth still had/has to do the bulk of the coding.

There were other open world RPG’s built upon Gamebryo and I don’t think they shared the same issues as Bethesda’s games.

That’s probably due to the fact that Bethesda had to actually CODE all their stuff in there, which would lead to some bugs.

While I’ve loved most every game flying their colors, I do agree: they need to freshen up a little.

The new consoles give them zero excuses for shitty ports and poor coding, also.

They’ll just have poor coding on the consoles as well. It’s not like the console versions are all that well coded either. They probably need to do the bare minimum to get them to run but look at them not being able to release dlc on the PS3 version of the game because of the way the game uses ram. If anything they’ll do the same amount of work but because they have more room to work with they don’t have to be as strict in their coding on consoles to get the games to run.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.