Duke Nukem Forever

Damnit. Why does the US get it tuesday? I don’t wanna wait.

A lot of people seem to think the full game is way better than the demo so far, I wanna see the shitstorm it’s gonna get from reviews.

I pre-orders it and bought Borderlands before October 12, but got no demo. Kinda lame, but whatever it comes out soon right?

Hehe, nice 56 on Metacritic.

The PC version seems to do decent but apparently the console versions are the equivalent of a developer taking a crap in your plate and handing it to you.

Whats the difference then?

The game seriously sucks balls, it’s like they pulled a Portal 2 by putting the player in non-standard and non-interactive situations as often as they could. It is full of endless scripted scenes, rail shooting and stupid gimmicks. But then without those, it would become too obvious that the shooting doesn’t hold up because of the clunky animation of non-existent AI, underwhelming guns and the inability to navigate clearly in the levels due to every single setpiece being overloaded with messy junk, invisible barriers and post-processing effects.

Wanting to leverage nostalgia doesn’t work either* because of the linear, “modern FPS” gameplay. What made the FPSs of that era any good was the open-endedness of the levels. Seriously: Blood, DN3D, Doom, Heretic, Quake? They were 80% about the layout of the levels, 20% about the atmosphere through graphics, humour and weapons.

DNF keeps only those last rotting 20% of the original game and stretches them out so much all over the place that they feel as thin and transparent as a smelly piece of overused food wrap.

*unless you’re gullible enough to let the one-liners and crass elements make you think that “the king is back baby”[/SIZE]

I smell trolling or a twelve year old.
either way three more days till the US can see if its been worth the wait.

Since when was “pulling a Portal 2” a bad thing? Since when did that have meaning for that matter?

Although Duke in Portal would be pretty awesome.

Portal 2 is much more talkative and focused on showing off scripted setpieces than the original, it also tries to vary the core game experience a lot compared to Portal, giving the player something new to play with in every chamber. This is what I shortened in “pulling a Portal 2”.

It ain’t much of a bad thing in Portal because it allows in return to experience in full the writing of Wolpaw and Faliszek, which is genuinely impressive and funny. Not so much the case in DNF.

Briareos H got it correct regarding the level design. Those old shooters required one to scour levels looking for keys to open doors, ultimately the levels were less linear and more “open world.”

I remember searching levels in Duke3D looking for all the secrets and items, making sure I explored every square inch of the map.

https://www.cs.susu.ac.ru/games/hints/duke3d/

If they wanted to get the “old school fps” feel they should have used more open worlds with a key-door formula while requiring platforming and puzzle solving to find them.

It’s focused on having-a-story, actually.

He doesn’t know what that is.

Got an 80 in PC gamer and a couple of other sites. I can’t wait to see how IGN reviews this.

Apparently the reviewer wrote an article about how he’s going to review DNF soon. He seems to dislike the fact that it has puzzles, and takes a jab at halo yet has regenerating health, and the one liners.

And here I thought they were going the “He’s sexist” route, given the first preview.

I guess we’ll see come Tuesday huh. I hope it at least sells well so they can make a new game that is a good sequel to 3D and not waste 14 years(If this is crap, If it’s not then all the better).

Looks like a CoD design theory made by a source mapper.

[Deleted]

IGN reviewed the game, they gave it a scathing score of 5.5

Was there actually anyone still rooting for this game? :brow:

I never cared. Thought the originals were over-rated and expected this one to be a massive crash back to reality for the franchise, but potentially a mildly entertaining one. May still be right.

I’m kinda getting tired of this. Excessive linearity is annoying, but too much openness allows for an unguided and unoptimized experience unless done right, and very few old school FPS’s (I can’t really think of any) did it right. Don’t get too nostalgic, modern open games are leaps and bounds better than old open games, and don’t forget that our dear half life was as linear as CoD

I agree about the image. It’s damn near impossible to argue that 90’s FPS mapping was better than modern mapping.

In half life… even though it was very linear… you had to find/figure out your way through… in games like cod… everyone and everything points to where you have to go/does it for you.

thats the difference.

I miss lvls like in dn3d :frowning:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.