DOTA 2 Client datamined - Episode 3 content found.

Ctrl+H is your friend in Notepad++.

In the Alien Swarm code there were some reference to “COMBINE_TELEPORT_GRENADE” in the npc_combine.h file. I don’t know if that was removed or not, but it might have something to do with it. So it’s not the Displacer, but probably some kind of portable teleport like in TF2.

Half life 2’s weapons are shit.

I welcome some of that old crazyness back with open arms.

the boner i get from this thread could cut diamonds

Can it cut through Valve time?

The Gauss Gun is my most favored Weapon in Half-Life. The weapon_gauss.h was in the HL2 Beta and had a different look, but it wasn’t mounted to the buggy at the time; It was mounted to the buggy in the retail version of HL2, plus Alyx called it a “Tau Cannon” instead of a Gauss Gun. There’s a big difference between the two weapon_gauss.h files there. I want to use it un-mounted this time.

That’s all pretty old news to me by a number of years.

The weapon_gauss header file is in both HL2 & the leak, but the .cpp file itself is only in the leak & HLS. The code the tau cannon uses in the dune buggy is coded into the dune buggy itself. I only assumed weapon_gauss & weapon_egon might have been left over code from HLS because there are references to several other valve games that I didn’t bother to post about & it is very possible that they could be using them as placeholders for some enemy attacks. The same could possibly be said of the flamethrower being taken from TF2.

Than again I could be wrong, because I don’t think it would be necessary to copy the file s to the ep3 directory. Not quite sure, I’ve never taken more than one programming class. (And I sucked at it.)

Weaponizing CRTs? Who do you think you are, Ken Shoulders? What would the uranium & tau particles be for? :stuck_out_tongue:

It’ll be like the MGS2 action figures. Buy all 5, and you can build Metal Gear Ray!

So, that’s Alien Swarm, DOTA2, CS:GO, and two unnamed games. My guess is L4D3 will be one of them…

I hate to crush your dreams guys, but there’s not much to speculate upon here. Valve ditched ep3 soon after ep2 and as far as I know have moved onto Half-Life 3. Those files are probably from an old build or preexisting weapons that were renamed to be included in the project at the time.

If anything… This is some sort of pre marketing ploy by Valve to introduce some early speculation amongst the fans while they wait for the real thing.

Sources ?

That’s kinda what I was thinking too when I read that on some different sites, but I don’t think they’ve ‘moved on’ from Episode Three quite yet. They might be abandoning the episodic model, sure but that doesn’t mean they’re gonna scrap what progress they have on this. Unless Valve be trollin, like always, they left that there to renew faith and show it’s still Episode Three.

But they could also be trollin

His colon.

That’s what I thought but I don’t want to be rude this morning.

I read this a few months back.

“Half-Life 3 is officially confirmed!”. The opening post read as follows:

Mike Dussault, a long time programmer at Valve, recently left the company. I didn’t know him until last week. Let me introduce myself. I’m a freelance artist. I do contract work for a studio in Seattle, through the internet. They have a client access system on their site. I came across Dussault’s resume, while browsing the files section. Now, I know you’re all curious about Valve’s in-house development, but I’m only going to talk about the Half-Life series.

According to his resume, Episode Three was put on hold when Valve decided to move away from the episodic model in late 2007, right after Episode Two’s release. He was a techinal advisor on a cancelled Half-Life title, made outside of the company. Dussault’s work on Half-Life 3′s world programming, and the scripting system (between 2008 and 2010) is also mentioned in the resume."

https://forums.steampowered.com/forums/showthread.php?t=1932170

Full Article here. : https://lambdageneration.com/posts/half-life-3-accidentally-revealed-in-former-valve-devs-resume/ .

It appears since then Doug Lombardi released a statement basically saying it was fictional. Which isn’t suprising weather it’s true or not. It could be to throw us off the scent, it could be true. Still, I admit, it could be a hoax. But one does wonder why ep 3 is taking so much longer then ep 1 and 2 to bring out.

From the Article:
"So, what makes this particular case interesting? Surely it’s just another troll having his daily dose of laughs with the Half-Life fanbase? Well, what is interesting is that the thread in question was completely deleted not long after it was posted, and ryuuk was permanently banned from the Steam Forums. I don’t know about you, but this sounds a bit strange to me. If this really was just a trolling attempt, then why was ryuuk permanently banned, and the thread completely deleted? This doesn’t seem like ordinary procedure for trolling. Let’s not forget that Valve has been known to abruptly delete threads in the event of a leak, most notably, when Valve posted some very interesting things relating to future TF2 updates on their Translation Server. The information found its way to the Steam Forums, where the thread was deleted, although the information remains in this thread, on NZFortress.

In addition, it turns out that Mike Dussault is a real person, and has in fact left Valve. He had been with the company for over 10 years. He left in September of last year, which fits the development timeline that is in this supposed resume (“2008-2010″). He was then working with Dreamfly, a non-profit organization, right up until April. So ryuuk had one detail spot on in this story."

So Dias, no I didn’t pull it from my colon. Why would I make something like that up? Silly Dias.

Huh. News to me.

If you read the top of the article, You’d see the update.

Valve’s Doug Lombardi responded to this rumor in about as clear a way as we could hope for: “This is fiction (aside from the fact that Mike D is a real person)”.

And that Mike left in September 2010.

Well Diass, you know I hate to quote myself – But I already said that.

Now, in my opinion - I’d say there is about an 80-90% chance Valve has moved onto HL3 regardless. The whole idea of the episodes was so that the fans didn’t have to wait so long for a release. Not to mention the fact that the source engine is looking pretty dated now in comparison to engines such as Unreal. Yes, Portal 2 was great, and yes it’s graphics were stunning and the gameplay was fantastic, and it was built using the Source engine. But a game such as Arkham City, or even Crysis 2 are far superior in terms of visuals and game technology. I would be assuming that HL3 will be released as a landmark on Valve’s ‘new’ engine, which is also probably why we haven’t heard anything about HL since Episode 2.
I’m honestly not quite sure why you’re so insistent on the idea that Valve are still working on ep3. If it’s only because of the code found in DOTA2, that’s even more unreliable to base your beliefs on then the article I posted confirming HL3. Have you ever actually looked at Valve’s SDK before? There is loads of code that reference .cpp files as far back as HL1, which weren’t even used in HL1. The only reason those files would have included ep3 in their title is because they were included in the ep3 project at the time of development. That in no way indicates that they are still developing it.

If this data is somehow still in the game when it goes beta or full release; I hope to god someone can extract the files and give up something to see.

Just because there is a good chance that they have “moved on” to HL3 doesn’t mean that they would scrap their work on Episode 3. Who knows how much work they actually did on it before Ep2 was released? It might just be easier to label everything as Ep3 if they’d done enough work on it.

And, even though they’ve admitted that episodes are a horrible idea for them, doesn’t mean they have rebranded Episode 3 as HL3. They might release it as Episode 3 still, just to finish out the trilogy they originally set out to create. Of course, the opposite is true, they may call it Half-Life 3 just to cement in the fans the idea that they are done with episodes. Either way, it will be the same game with the same content, and that’s all I care about, personally.

Half-Life 1, was a major, major break through in Video game technology back in it’s day. Cutting edge graphics, mixed with an amazing ability to tell the game’s story through the eyes of they player. Half-Life, had it’s own episodes created by Gearbox, these were known as Half-Life: Opposing-Force and Half-Life: Blue Shift. These addons, or ‘episodes’ were created with the same game engine, and set in a similar universe. To keep this short, this was the same scenario that took place with Half-Life 2. Evolutionary for it’s time, cutting edge graphics, game play and story telling. And of course, HL2: EP1 and 2 were brought out not long after on the same engine, in the same universe.

Now if Valve are working on HL3… Trust me, it’s not going to be the same game as ep3 was intended to be. My point is, if episode 3 does come out, it will be on the Source Engine. If it’s HL3, it will be an unrecognizable rework of what ep3 might of been, and it will probably be piloting Valves new Game Engine, just as every other Half-Life sequel has.

So… once?

I see no reason that Valve would abandon their engine for a completely new one. If Left 4 Dead 2, followed by Portal 2, have shown us anything, it’s that Source is capable of some really impressive graphical overhauls with relatively little effort on Valve’s part (as compared to writing an entirely new engine). Also, check out City 17: Episode One (which is apparently still clinging to life). The Source engine has a lot of mileage left in it yet.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.