Dont kill the scientists! OR ELSE!

so we got nuthin then? kitty is sad.

I could’ve sworn that’s what the bomb was.

Sorry, Catz. Only ideas. If I knew how to code, I’d sooo help you out. =/

It’s Hydrogen Bomb.

And yeah, If I knew how to do it I’d help you.

DOH! Thanks Kairo. :S

You’ll just have to keep a close eye on him, or maybe get a modeller to give all the scientists his face.
You’ll need a modeler with some experience making faces, and pictures of the front of his face and the side, both with neutral expressions.

There are commands that allow you to adjust health, so you could make the health so incredibly high that it would take hours to kill a scientist. But that could screw up some scripted events (maybe). Also, I’m not sure if that remains through the map changes.
I have to say, though, I played Half Life when I was 13, and killed the Barneys, but I don’t see myself as having less morality, although now as I’m typing this I feel bad about doing that. For that matter I played SSH a lot at that age.

EDIT: Forgot the actual commands:
sk_scientist_health1-3
sk_barney_health1-3
I think the numbers 1-3 means the difficulty level, 1 being easy, 3 being hard. Gargantuans have 1000 health, so anything over that should be plenty.

But if you do that then if you do accidentally shoot a Barney then you won’t be able to kill them before they kill you. Do the Barneys eventually forgive you?

That’s why you dont shoot them.

Killing honest American soldiers is just fine, but killing the people who caused the alien apocalypse!? Oh goodness no!

Gordon caused it. He pushed the thing into the thing.

o gawd not SCIENCE

If you think about this in a realistic sense… this whole thing is more about a bully factor than it is about ‘killing’.

I will see if the health thing will work. But wouldnt that make certain scenes break? Like the “The military is here! Thank God!” : soldier kills the scientist :

in my opinion I dont think theres anything wrong with killing scientists unless they have something about the plot to say

And that soldier just using one hour in his life just for shooting that scientist to death, so just code:Kill scientist you will reload the previous save file.:slight_smile:

It will indeed break a lot of scenes.

If you want, you can state that you want to monitor him when he plays. And if he messes up, you whip out your shotgun, bast him away, and ask “How do you like it!?”

Just open up skill.cfg, in th pak/gfc file (won/steam), and change
// Scientist
sk_scientist_health1 “20”
sk_scientist_health2 “20”
sk_scientist_health3 “20”

To some high amount of hp.

You could change the sound files for pain as well, so they won’t die and they’ll talk in your voice.
I don’t think this would disrupt any scripted sequences, because I think in sequences where marines kill scis, the game just tell them to play a certain animation at a certain time, and the stop moving.
Hope I helped.

ROFL~ “Cut it out!” “Stop that!” “Nathan stop shooting me!” lol!

Reading over this, C++ commands keep coming to mind:

If (insert commands for scientist to take damage or hit register)
{
insert commands for Gordan take damage
insert commands for scientist heal damage (or take 0 damage)

}

But since I don’t know any idea how games are programmed, I couldn’t tell you what commands you would need or if that would even work.

I’d say just let the kid do it. Kids will be kids regardless.

I’ve been playing GTA games since I was 7, and at no point do I feel like stealing a Hummer and plowing through a busy sidewalk, or picking up my M4 and popping random civvies in a mall or something.

The more important thing is that he knows the distinction between what he’s playing, and how things work in reality. If anything, I’d suggest just finding a game that punishes the player for friendly fire/immoral behavior.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.