Diablo III Open Beta Weekend

The price for the collectors is 90 eu. Although that is a lot of money, and for some too much, I won’t pay anything because my birthday is 5 days after the release.

60 eu is way too much for the digital download. You find it cheaper (less than 50) as a retail version with disc.

I don’t get how a digital version can be more expensive than a physical…

Shouldn’t the physical copy have the added costs of producing the actual disc and box, as well as shipping?

Activison is the publisher (60 eu for MW3 and Black Ops on Steam, retail, like D3 around 40-50).

Do I need to say more?

I hate big business…

I liked playing as the barb at first, but after getting further in I got pretty bored of it.

I might get it, but the sound design and the music are both very weak for my taste. Even though killing things was fun, it lacks the “power” that D1 and D2 had with the sound effects. If it had better sounds for the enemies and stuff it would make killing stuff even better.

And some of them just sound downright bad, like the groans of the skeletons.

Agreed with the skeletons. I was hoping I wasn’t the only one who misses the complete, eerie silence of skeletons from D1. Skeletons don’t groan or moan… they’re just bones.

However, the monk’s attacks sound pretty goddamn powerful, so I don’t know where you’re coming from there. I love the underlying thunderclap sound effects on his primary attacks.

I was talking more about the enemies themselves. In the old ones they all had explicit pain noises whereas in this one hitting many of them has a weird, squishy flesh sound which seems odd.

The actual swinging noises are quite powerful though

Blame magic. Hell, magic is what keeps “just bones” moving without muscle support.

Felt barbarian was god mode overpowered at least to me, maybe because it was my second play through.

So I guess I should use magic as the reason I don’t notice the music either?

I was referring to the fact that in Diablo 1, the skeletons were creepily silent, and the only noises they made were the collapse of their bones when they died or were hit. In Diablo 3, they make silly imp noises and are all hunched over like goons. They’re low-tier enemies, and they look as such, but in diablo 1, everything was intimidating.

It’s just the first act, obviously it’s going to get progressively more harder as you wade through the other acts. The higher difficulties is what’ll pose the extreme challenges though.

just forget about thinking that current blizzard is capable of making really well made innovative outstanding games that do not really cater exclusively to mass audience of 15 year olds.

These guys have no will to do anything really special. Yeah, yeah, huge budgets mean production quality is top notch, but that’s not really enough.

The problem is, people thought Diablo 3 would revolutionize the genre, due to the long development time. It isn’t. People expected too much and were disappointed. It’s their own problem. The gameplay is smooth and very fun. It doesn’t need to be better.

Diablo 3 will be very good. That’s it.

With a few changes, it could be very great… At least, changes to the open beta. There were a few things that really pissed me off. Namely, no basic melee attack, making weapons pointless for any class but barbarian and monk. What if I want to be a wizard who can burn someones face off and stab another face simultaneously? Huh huh?

Weapons still affect the stats and damage.

But yeah, it wasn’t the best solution what Blizzard has put in. The Witch Doctor can hold a sword but still attacks with his poisonous blowpipe.

Right. What if I want to stab with my sword? It seems incredibly stupid to hold a sword if I won’t use it. Forget the fact that it’s not the best class for using weapons, I should be allowed that freedom, because I might want my hero to look badass. On that note, I don’t like how all of the monk’s attacks make his weapons disappear from his hands while he does the attack. On a positive note, I DO like how the wizard keeps whatever weapon they’re using in their hands when they cast magic missile. They should do that for other classes. It looks wicked.

Grr, Blizzard, what happened? All of the articles you wrote about ‘honoring the past’ and ‘keeping with the original diablo’ are all bullshit. It’s a fun game, but it sincerely doesn’t feel like a Diablo game. That’s a whole different can of worms, though. Namely, the one labelled ‘art direction’.

And, “music”

You guys know you can choose elective skill mode, and use your equipped weapon by clicking and dragging on your primary attack buttons, and it will default back to a normal attack. It looks pretty funny running around killing shit as a gangly witch doctor with a giant 2 handed sword. :stuck_out_tongue:

I’m so rolling a WD when this comes out, He owns at crowd control at the moment. I just love all the creepy minions you can summon, spider jars, zombie dogs, giant fucking frogs! And the whole tribal/voodoo theme feels so unique, don’t really see it often in games.

I go with the Monk. The animations and feedback in fighting is fucking awesome. You really feel and enjoy killing the enemies. Even the easiest ones. I love how Blizzard has put so much effort into this. (Every enemy has 35 death animations, + Ragdolls + interaction with environment). It’s so funny to see how you beat the shit out of enemies. Melee is my way.

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