Okay you guys, I’ve played D2 ever since forever, or, well, at least while ActivisionBlizzard was still Blizzard.
Oh, what to make of the beta…
The combat is the best. No fuckin’ doubt there - everything’s punchy (lol monk amirite), all the skills feel great to use, all the monsters feel rewarding to explode into chunks, strip the flesh out of, electrocute, whatever have you. It’s smooth, it’s satisfying and it might just tide me over to play Diablo 3. Cause of right now the combat’s probably the only thing that has it in for me.
The looting itself felt unrewarding. I don’t know if it was the low number of magic mods (pre/suffixes) in the beta or the overall generic feel to the loot (both in aesthetic and subject matter). For an aspect, dare I say, integral to the Diablos it was very underwhelming.
The skill and leveling mechanics, well… constrictive for one. Casual for another. As a side note, if I felt any more entitled I’d consider Elective Mode an outright insult to me as a player. The fact that Blizz doesn’t trust me to allocate my skills on those WHOPPING 6 or so keystrokes (+2 mouse buttons) so they have to make it a checkbox in the options that’s OFF by default is asinine. But no, no, as I said, in the end that was the least of my bothers as its just the tip of the iceberg.
In hindsight such a restriction was needed due to the way the skills are segmented in the pane. I realize this also has to do with the new mechanic of unlocking skills per level but that does only little to justify the problem. Said mechanic is fine by me, by the way, a bit stale perhaps, but it ensures that you have something to look forward to every other level or so. Again, felt unrewarding. The thing not being a skill-tree’s not a problem either. No, it’s the needless obfuscation in the GUI. Put them in a grid, you twerps. Or a list, hell I dunno. Good GUI examples: the Dota 2 item shop, the Skyrim menu. Bad GUI examples: Diablo 3 skill panel. Who fucking needs those huge headers and sections dudes, are you marketing the game to grandmas with glaucoma and no sense of interface design?
On the runes, yeah I guess they’re pretty cool and all, though the method of obtaining them worries me. I wonder if you still find them in the wild and the “unlock at level X” mechanic they slapped on them was just for the sake of the beta. You know, to showcase the runes in a more immediate way to the testers, rather than have them do 30 Leoric runs for a chance of a rune drop? If someone has info on that I’d appreciate it. I guess I reserve judgement for now.
Locales themselves - the aesthetic is nice but I feel it betrays the mood of the previous games. And I don’t mean graphically, I mean it in the sense that this is the same damned place from D2’s Act I. But it’s not. And I don’t take “but its been 20 years lol” as an excuse. Tristram looks like the town of Torchlight, the Cathedral gate looks like the spooky mansion from Pokemon. It’s all so small and obviously NOT randomly generated at above-ground level. Now I know the act itself must’ve had content cut from the beta - jeez at least I hope so - but are you telling me you didn’t have the manpower to produce enough doodads or lines of code to enable randomized town/wilderness areas, Blizzard? You, of all companies?
Ugh, what else, what else. I can’t really critique the graphics, animations were smooth and all except for the fact that I was running the beta maxed and my textures still looked like they were out of ahem Torchlight. Not saying it’s a bad artstyle, in fact I dig it, but you’re a PC company, Blizzard, put some effort, eh? Your “High” texture setting feels like I’m running TF2 on dx8 with everything set to low.
I’ve run out of things to say. Or to complain about, lol. There was probably more, but I can’t be bothered to recollect anymore. My final verdict is, well… eh. Perhaps some of the posters here are right. Perhaps we all did expect too much of D3, but are we to blame? It’s going to be a successive game, sure, a solid game, a great game perhaps. Critically acclaimed if only because it’ll be published by Activision. (Why do CoD games keep getting 9s and 10s? MAGNETS.) But it’s not going to have the essence that made the previous Diablos, methinks.
You know you get that air about a game company developing a title? Like, you have faith in them on the basis of their first two entries in the franchise but then you start hearing more and more disturbing stuff about #3? Like Jessica Chobot starring in it? And all the cast suddenly looking like the Jersey Shore cast? And then you hope so bad that the title is still going to be good despite all the bad omens? And then it releases and HAMBURGER HELPER GOD FUCKING DAMN IT WHY. Ahem. Yes, I feel it’s the same situation w/ Blizz and D3.
In the end, the game feels simplified to me, to the point where it’s not even necessary on a design standpoint. It feels dumbed down to appeal to the masses, reduced to the most poisonous aspects of its genre - an interactive slideshow where there’s no gain to be had but the fireworks themselves. I know this is a very fine line that I’m threading, and that everyone derives their enjoyment from different parts of video games, but there is a difference between addictive and enthralling. To showcase in Blizzard games: WoW is the former. Diablo 2 is… well, to be fair, Diablo 2 is addictive too, but it is also the latter. That is the reason why I’d keep playing, not to get to the next act, not to cap level 70 in Northrend, but because it was enthralling. And I guess what I’m trying to say is: Diablo 3 is neither. I shit you not, at the end of the weekend I didn’t even feel a compulsion to spend the remaining time trying out the other two heroes I didn’t play as. Didn’t feel the need to do another Leoric run simply because it would be fun. Cause it wouldn’t. It just felt like a casual game you’d play on and off on your lunch break. And that’s worth :60bux:?
Welp, that’s that Blizzard. Guess I’ll just wait 'till Path of Exile comes out of closed beta. No hard feelings.
PS: Belial from that cinematic is totally a rip-off from Warcraft’s Pit Lords. Oh u Blizzard. Remember your Diablo 2 Act III ending cinematic? Yeah. Yeah.