I have that problem any time I decide to play a Stalker game . Especially the first one that only autosaves when you switch areas.
The guys at Bungie canât get a save system right. I played through almost all of ODST one night and the next day I was six hours back at one of the most annoying levels in the game. Still had my achievements, but I was pissed.
But on Deus Ex- I got to the Hells Kitchen areas. It started petering out when I realized the game rewards overspecialization instead of a spread out skill set. I had speced to a variety of abilities- a little mechanical skill here, a little pistol and rifle skill there, etc.
And then suddenly I simply could not progress because it took me twelve seconds to line up a headshot on a pistol when I had about three to get the silent headshot to get through quietly.
Fail. Iâll have to reinstall it someday.
In Halo, it doesnât actually save your checkpoint unless you choose the âExitâ option from the pause menu. I have no idea if they fixed that in Reach or not.
Just like in real life. It is simply not possible to increase the difficulty of a game and maintain the fun for players if they are going to either specialize or split their skills. Its incredible in Deus Ex that they managed to make almost every skill useful, so it would be almost impossible to make a game in which every combination of skills useful.
I wouldnât say itâs the most important part, but if a game starts out bad then itâs already failed. If a game starts out good, it doesnât mean it will stay that way, and who knows how many people will even get that far?
And why is that?
I thought the game started off good. I was pretty much instantly sucked into it.
Yeah, I really like the first mission at the Statue of Liberty. My problems with Deus Ex donât have to do with the beginning of the game, theyâre more about the awkward combat and AI. Then again, I think itâs really meant to be a stealth game, the option of combat is just that â an option. I play the game like itâs a cyberpunk version of Thief and get sucked in every time.
I just do it on most games I play with that feature. It just makes my life easier.
No, I was asking why anyone on the PC should have to do that. Not why you do that.
Because the majority of PC games lend themselves to that.
Lend themselves to what? A little context every now & then would be nice.
Quicksaving and/or autosaving.
I thought that was implied.
Oh fucking forget it already.
Forget what?
JF: PC gamers should quicksave regularly.
Me: Why?
JF: I do, it makes my life easier.
Me: Why should anyone have to.
JF: You should because you can.(Because I do)
Me: What?
JF: Autosaving.
Me: I hate you.
If you have any sense of patience, then you would look at the game as a whole. Not just the very beginning.
Also, what did you do in Half-Life? Saving regularly is something every PC gamer should do, simply because itâs a good habit to learn. Not every game has an efficient autosave, some not having them at all; particularly older games like Half-Life and Deus Ex.
Games where it saves for you without the option of you saving (Halo or MW for example) annoy me for this reason, as you cannot quit the game at any point, or if you do you lose an hours careful progress. Not that I disagree with checkpoints, but they shouldnât be the only method of saving your game
Then again, both these games were made for console players, who are lazy.
What Someonerandm was trying to say is that itâs a good habit for PC gamers to have, quicksaving regularly rather than assuming the game will do it for you, as even autosaves become corrupted occasionally.
I think HL had checkpoints.
Watch the new DX:Human Revolution vidâŚ
https://www.ign.com/videos/2010/12/10/deus-ex-human-revolution-cgi-trailer-directors-cut
Same as others, just longer and better.