theriddlen, you’re an idiot.
I think what that guy achieved is completely breathtaking. He was able to give a more advanced engine a run for its money with an older engine. That’s the power of fantastic art direction.
theriddlen, you’re an idiot.
I think what that guy achieved is completely breathtaking. He was able to give a more advanced engine a run for its money with an older engine. That’s the power of fantastic art direction.
So much bitching and I have only one thing to add…
I sure hope those stalactites and stalagmites are all breakable.
^this
So do I. This trailer looks wonderful.
I just say that CryEngine is better, but what this guy did with Source is a masterpiece.
So stop nitpicking over small details and appreciate the fact that the Source engine, as outdated as it may be, is able to render something that is comparable in visual quality to something on the CryEngine.
I do appreciate it.
But i deny OP’s statement.
The bottom line here is that you’re impossible to please, and should really get over it.
Covering your tracks; YOU FAIL AT IT
:meh:
+1 Ibanez
Get your shit right because talking about it.
whatever
i dont really remember the names of games i haven’t played
@Dear Esther: hnnngggg ejaculates
there were no weapons or anything that could affect phys props in the original, so unless your avatar is really really heavy i don’t think they’ll be gibbable
so why didnt ep 2 look liek this ?
The programmers needed a lot of time to implement the ssbump shader I guess.
Thank you, Macfag.
…Half Life is a game loosely based on the novella.
Oh fuck. Nevermind me. I’m fail.
I knew that but they could still be breakable just for those who abuse impulse 101.
I sure hope it doesn’t become a commercial project, I want to download it without breaking any laws.
Looks incredible!
New update: https://www.youtube.com/watch?v=MR85LvKNLBU&feature=sub
and
https://www.littlelostpoly.co.uk/devblog/?p=615
looking better than ever.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.