Crysis 3

Cowshit.

NS2 is more realistic in size, but the design of the NS1 looks infinitely more badass. NS2 has this stupid gorilla-ish look. If only they kept the design of NS1 and made it bigger so it looks like somone could fit in it

These Nanosuits actually looks cooler than any Crynet variants


I mean who knows if Kim Jong Un already have dozens of these

I always liked the color scheme and camo of that one quite a bit

Stupid Gorilla-ish look?

That’s called the human species, bro.

He must be unfamiliar with such species

I’m surprised he’s able to play games, let alone post on this forum

mighty impressive for a can

Human species + an ungodly amount of hormones/steroids that makes you look like a potato sack with muscles while preserving the same agility, none.

Pretty sure the average human doesn’t look like a gorilla, not unless you cosume tons of steroids and food :confused:

What I meant was that NS2 has this stubby look which I think looks pretty silly

The bow is so ridiculously wrong. There is a lazor. And a Mini-Stab.

Does he really need a knife if he can just snap a neck like a cracker with the suit?

If only that’s what it looked like at all.

What you’re describing is this:

It’s fucking armor you god damn retards. It’s meant to fit a guy in it. A WHOLE PERSON. Not Anna Nicole fucking Smith.

I’m surprised they have beef with the size of that armor and not this:

or fucking THIS:

Well to be fair, those designs are more heavily armored combat suits for maximum power and wearer protection, while the original nanosuit was meant as a skin-tight, “superhero-esqe” suit. I always figured what I was seeing in the original was the character’s actual build, with the suit dynamically altering the wearer and itself depending on the active mode.

My main problem isn’t really that the suit is bigger, it’s just that it looks weird. I’m sure they could make it look better if they modified the design while still keeping the size

Yeah, I always figured the “nano” part of nanosuit meant it was supposed to be incredibly and surprisingly thin for the amount of protection it offers.

crysis 2 was very good.

its not very often that i ply a shooter right to the end.

only a few were worth playing for me: hl, hl2, farcry, crysis2, no one lives forever1+2 and only cs/cs :s and tf2 for multiplayer

i didnt even play crysis 1 because of this strange suithandling and island #14337.

i like it to be linear, to tell a story, because when u dont u end up with something like farcry2 where u just kill the same guys on the same spot all over again. i hate that

i wonder how anybody can blame a game for being linear, since the 2 best ego-shooters out there are completely linear!

I had no problem with the suit controls in the first game. And the problem with Far Cry 2 you mention in a problem with that game, not with open shooters in general. Nobody is really bashing Crysis 2 for being linear in itself, but for being linear after the first game in the series was not.

The suit controls was one of my favourite parts of the first game, I don’t see why anyone would have a problem with them, maybe except for the fact that you need quick reflexes.

The second game had two buttons for temporary “buffs”. That was just boring.

I agree with the suit stuff, with the exception that Crysis 1’s armor mode was way too weak on higher difficulties.
Other then that it was better than Crysis 2’s, you could no longer do the maneuvers you could with speed because it was basically sprint, and I always like the option of taking out fists, as opposed to being forced to hold a button to use them as a better bash

Yes, because taking place in a washed out, heavily damaged city is so original

Bullshit.
You know it was because your computer couldn’t swing it.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.