Crysis 3 MP BETA

Anyone played this yet?

Highly unimpressed. Poor level design, unbalanced weapons, poor upgrade and ‘perk’ system.

Added to that the general ‘feel’ of the game just feels terrible. Sure it looks good, but clearly graphics don’t make for a decent game.

I realise this is supposed to be a BETA, but nowadays that’s just tactical talk for demo, creating the false idea that the final product will be better.

Honestly I just can’t seem to find anything to like about it. The fact they’ve actually given cloak and armor their separate energy pools is just beyond pathetic. Clearly this is yet another sign of dumbing down games for the idiot crowd. Christ, one of the starting ‘perks’ automatically turns your armor on when your being fired at.

Will be renting for the SP as I’ve always enjoyed them, shame they haven’t got the multiplayer right again. Honestly it’s basically Crysis 2 with a few upgrades, and they aren’t well done in the slightest, to the point that they actually detract from the game.

PC version?

That’s the best part. Don’t you fucking dare try to insult my intelligence.

Edit: Fuck, putting multiple functions on one meter would be a textbook example of dumbing shit down. What they did was the opposite. I’m just glad sprint doesn’t drain suit energy this time.

@Maxey: Xbox 360.

What the fuck are you on about, insulting your intelligence?

How would it be dumbing shit down if it makes the balancing of the energy pool part of the actual tactics of the game? Now you can just go straight from armor to cloak without a thought at all, devolving the game into nothing but CoD: Future Soldier. It’s just one less thing you have to think about in regards to taking on enemies.

Also, how could they dumb it down by sticking with what was in the first two games?

Serously WTF are you talking about? Lol.

Remember how people automatically flipped their shit when Halo introduced armor abilities and ever since then every FPS ever to come out is accused of dumbing shit down to appeal to the Call of duty fans

Black Ops 2’s camptastic open-ended campaign was brilliant btw

Meh. It’s just another change to adapt to. Multiplayer is meant to appease to a large number of people. The more people who want to play, the more money they receive. Simple as that.

If you don’t like it, then stick to PC and I’m sure some modder somewhere will correct the “issue.”

^also note that these people usually haven’t touched a COD since MW2 and really have no reference to base their blame on. I mean, I don’t blame them. MW2 was pretty terrible, but time amplifies the positive and negative aspects of memories to unrealistic proportions. If you were slightly disappointed/ unsatisfied by MW2 when it came out, you’re probably an anti-COD evangelist now who is turned off by any vaguely CODish feature in a shooter despite how un-COD it actually may be.

Because it started dumb.

Crysis 1 wasn’t balanced well for MP at all and played like absolute shit online. It was Counter Strike’s gun store fist up Battlefield’s large map ass. Those two don’t go together at all.

Crysis 2 wasn’t balanced period and was pretty shit across the board. Camo and armor would be alright pulling from the same bar if didn’t drain so absurdly fast. “DATS PART OF DA TAKTIKAL GAMEPLAII” you say, but it’s also the biggest limit to the entire fucking premise of the game. You have all these powers and (in multiplayer) due to the short time between spawn and engagement you only get to use about one or two per life. How the hell is this more LOL DACTICAL? It’s not even a fucking tactic centered game. Campaign freedom aside, it’s the multiplayer of an ego shooter. I found myself playing a lot of classic mode in Crysis 2 (before I snapped myself out of it and bought COD4 because it was less trouble for the same experience) because the suit mechanic GOT IN THE WAY OF THE GAME.

Crysis 2 MP: Wow, this part of the map is a ghost town. I’d better sprint to cover some ground and find some teammates to cover/ enemies to kill because that’s what I’m fucking playing this for. Uh oh, an enemy. I’d better switch to armor mode–oh no. The sprint took it my energy. Oh well, I guess that’s just because tactical tactics were too tactical for me. I should have trudged through the map with my slow ass walking speed just to get picked off by the inevitable camo sniper that found a good hiding spot. I’d use nanovision to uncover those guys, but you know. One bar.

One fucking bar.

On the contrary, it means one more thing to think about. It means I’ll consider using the fucking powers instead of hoping that this anemic fucking energy bar can handle my [COLOR=‘Red’]SUPER COOL MODERN TACTICAL TACTICS.

If you want something to separate this multiplayer from COD, ADDING energy and splitting up the power pool is the way to do it. Add the time tested late 90s style weapon drops where power weapons and all that shit can be found strewn across the map and you have a very un-cod shooter.

Also customizing the gun attachments in-game. FUCK YES FINALLY.

I agree with Xal. If the idea is to have fun playing MP using the suit powers, then splitting the power sources is a good way to ensure than fun is had. The suit power drains way too fast in Crysis MP if you’re doing anything other than standing around in cloak and in the end you’re just playing a normal online shooter with short bursts of suit abilities. By giving the suit more power time, you’re enhancing the whole gameplay gimmick in which the damn game was built around of.

Definitely agree with this. One of the biggest reasons Crysis Wars multiplayer was way more fun than default Crysis was because your suit recharged a lot faster. Before that, all of the cool stuff you could possibly do with the suit was muted in multiplayer because you punched a couple of times and had to wait 30 seconds to get your energy back.

Having multiple energy pools means more opportunities for combining mode usage in the game, since now you don’t have to rely on one action taking away from all other possible actions.

That being said, I have no idea if this will be any good still. At least it finally has realtime customization back, which pissed me off so much about crysis 2 how they took that out given all the extra stuff they added.

EDIT: :ninja:

If that was aimed at me your wrong. I’ve played every CoD pretty much thoroughly. I didn’t make any point about the game having ‘CoDish features’. I merely stated that cutting out these aspects of the game is merely an attempt at making the game easier for the likes of the CoD crowd.

So it’s not dumbing down then is it, it’s staying dumb.

Lol, was there any need in misspelling and capitalizing my argument? Is that how you assert your intelligence over people with a differing opinion?

You say it’s the biggest limit, but before that say…

Perhaps they could of just rebalanced that some instead of changing the way the game plays.

For me Crysis 2 multiplayer was all about managing your powers effectively. Not running straight into a gunfight expecting your armor or stealth to win the battle for you straight on.
Perhaps the suit mechanic was a fundamental part of the game. Balancing your use of the armor abilities in accordance with each specific situation was imo important and part of the challenge.

You had to either sneak in or sneak out, use the armor to get a more precise shot, take someone straight on or use it to cover your escape. With the added difficulty in having one energy source this became imo a major challenge of the confrontations. Now that simply isn’t the case because unless your retarded your going to have it on all the time near enemies without a second thought, because the energy drain is pathetic to the point of being pointless.

You could just sprint to an area near the battle, recharge, nanovision ( or not ) and go in. You could co-ordinate with team mates during this time to take the enemy out. Or as you say do exactly what you did, get frustrated and go play CoD.

You could ‘hope’, or you could fucking make sure by managing your movements and use of powers. Evidently people don’t like that, that’s fine, I myself like what it added to the challenge.

Tell me, have you played the BETA? Also, do you always get this fucking whiney and agitated when people have a differing opinion? Also, did the word ‘tactics’ mug you or something when you were younger?

I’d agree the power drain and amount of it could be changed for the better, but I don’t think having separate bars adds anything at all, and in fact takes away from the game.

Anyway, BETA is shit, maps are shit, gameplay is shit, vehicle additions are shit, and now the challenging aspects of multplayer are gone. Will be renting for SP.

Not agree at all and this still in beta.

Mented I can’t tell if you’re afraid of change or just really defensive about your opinion on something you as a consumer have zero control over

Armor mode in Crysis 1 didn’t use energy unless you were getting shot so if you were in the middle of a firefight you weren’t able to cloak and stay cloaked for any period of time, which I think makes sense from a gameplay perspective. What they did, from reading your post, is a little bit different in the sense that you can go cloaked and stay cloaked for a bit if you were just getting shot at which doesn’t sound like that much of a change really.

You sure you’ve played Crysis 2? There’s more engaging dialog in Buster Keaton movies.

I’ve just finished up a few sessions of Crysis 3 (PC). Hunter mode is brilliant and I’d actually like to have a Black Mesa Hunter session this weekend if anyone’s up for it. Sure it’s just Halo’s infection with a bow and arrow, but that’s what makes it so great.

Input lag issues aside (Crysis 2 problem as well), it shits all over Crysis 2’s haggard ass.

Sorry I’m not a 1337 tactical pr0.

The only challenging aspect of a multiplayer game should be the players. If the game is fighting against me, it failed. Crysis 2 is a game that was advertised for the freedom it gives players through the nanosuit. Hell, that was the ALL they advertised. None of the plot or characters were ever hilighted. Even the game’s Multiplayer got less screen time than that black carbon fiber ass. If your only argument for it was “you weren’t playing it right” then the game failed. I want to use the suit on the cover of the fucking box. 100% of the time. That’s what makes Crysis Crysis. Crysis 3 succeeding where Crysis 2 failed in this regard. I’m sorry this is the case.

Let me ask you this. Would it make much of a difference if the suit power was completely eradicated and people could stay in armor/ cloak forever if they wanted to? Let me tell you, it’d be a hell of a lot more interesting. Sure matches have the potential to devolve into nothing but invis people in nanovision looking for each other, but think about it. At least that’s different than the average combative multiplayer shooter. Let’s strip down Crysis 2. Take out the armor modes and what do you get? Medium size maps with consistent eyelines. An aim down sights mechanic with slight bullet magnetism. Limited sprint, of course. Ledge grabbing: interesting, but without the suit’s strength all you can do with it is save a missed jump. Low health and high damage weapons all around. Classic mode. Alright.

What separates this from every other multiplayer first person shooter that has come out in the past…fuck…10 years? If you strip those games of their own respective gimmicks, they share pretty much all the same attributes except maybe vaulting. Homefront, COD, Battlefield, Blacklight, Warface (hurr), Killzone, Medal of Honor; they’re all pretty much very slight variations of the same aim down sights centered shooter subgenre. So when that suit power drains, the attributes separating Crysis from those games are… well, they don’t exist. Crysis 2 without its suit powers is generic ADS shooter #12. If I’m constantly backed into a corner by the game’s inner workings to the point where I can’t take advantage of this one identifier, what am I doing with my time?

In fact, you know what would make Crysis even better; perfect even? Infinite everything. Bring the old 2007 armor modes back, and remove the bar. Everyone gets to utilize their true play styles without restriction, and those who get whooped have to adapt to come out on top because of the OTHER PLAYERS. Not because of a ceiling the game put in there. Hell, default armor modes can be included in the loadouts. You think vehicles cheapen the game? Fuck, the game needs MORE vehicles! It needs huge fucking maps, at least 3 different types of each major vehicle. 3 Heavy Tank-ish vehicles, 3 flying vehicles, 3 light ATV type vehicles, 3 unit carriers… At least 32 players too. Crysis is a concept that calls for a huge scope with abilities that require a wide berth. You can’t limit that shit with an energy bar. Crysis 3 is a step in the right direction, casting aside the inane restrictions of its deformed second cousin. All I can do now is hope that the next consoles are moderately powerful enough for them to rip the lid off of this bitch once again.

That being said Crysis 3 is not day 1 or even week 1 material. While it’s a step in the right direction, it’s still too much of a pandering experience for me to take it seriously as its own shooter. I’ll still be buying it probably. Maybe on the summer sale.

PS: My crusade against the use of the word “tactical” is because it has become completely meaningless. The very fact that you use it to argue for a stupid fucking mechanic that actively works against actual tactics only fuel my admittedly harmless anger. All I can hope to do is develop a first person shooter multiplayer game with some unique mechanics that don’t have a single element that works against the player. Like I said, the only thing in an MP game that should work against a player is another player.

So I assume this requires a DX11 card once again.

Will the final game open that up to DX9/10?

Woah, really? That sucks. They’re making it sound like they’re not gonna do that because they’re doing all these “DX11 centered optimizations” meaning “remember that deal we were making with Microsoft that said we were gonna be exclusive first party developers for their hardware? Well, that didn’t go through but this was our compromise.”

I never use stealth anyway, so I really don’t care either way.

I’m not falling for this, not after Crysis 2’s shitty MP that no one was playing 3 months after it came out.

I really hope the modding scene is on point this time around.

It’s too bad Crytek took so long to release the mod tools, Crysis 1 had such an active community that was so excited for C2, but then they released without mod tools and didn’t even talk about them, and most people were pretty much like “fuck this” and then out of nowhere, boom - tools come out, but after everyone was gone.

Fuck I forget my origin password

EDIT: Trying hunter, I’m actually having fun\

EDIT 2: That is really fucking cool how when a VTOL with turrets fly in you have to jump on it to use and and the other team can take it over

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.