The problem is that the engine might be amazing but they’re not taking advantage of it. I mean Crysis 2 didn’t even support DX11 until quite a while after it was released.
And the DX11 features don’t exactly have the best of implementation either. Tessellation looks nice on some things, but some objects it doesn’t even change them at all, except tessellation is still applied, so you get objects that have a hard polygonal edge with hundreds of extra polys arranged in the same exact way to make that hard polygonal edge - and it also tessellates the water which looks great - but it still renders the water even when terrain or objects are blocking the players view from it.
I don’t understand why, CE2 had a working culling system for this stuff so what you get is a huge performance dip where some things look leagues better, but others look marginally better or not at all.
Because it was a half-assed after the fact addition. The water rendering thing sounds just like laziness though.
Raindrop and just recently Ivans Secrets.