Crysis 2

Crysis wasn’t even a good game in most peoples opinion. Every time somebody talks about it, it’s always about the beauty of it, and never about the fun of it. Ask any person who has actually played the original game, and they will probably tell you that the gameplay is “meh” and 90% of people who played it lost interested before completing the game itself.

Video games are meant to be fun, but apparently people just want a new benchmark for their pc’s. If you want to benchmark your PC, get a benchmarking program, or wait for BF3.

25 pages. This is the longest thread i’ve ever started. Way to keep it going guys. :smiley:

This is the part where people don’t realise they were led by their expectations and the pre-release hype, and that “only graphics no game” was decided long before they played it.

As everyone I didn’t expect this game to be good on anything but the atmosphere and presentation. But actually I had a blast. I have no idea how the other difficulty modes play, but playing on Delta is incredibly tense and satisfying. Crysis is not a “mindless shooter” or “half life in a bigger tunnel”, it’s a fucking stealth shooter for at least two thirds of it, and a damn fine one with that. You have an incredibly vast array of ways to approach a situation, exploiting the terrain, the physics, the buildings, ambushing korean patrols, crawling like the predator behind the prey invisible and ready to strike, or throwing a few grenades to a precise point to catch the attention of guards and expose them to your gunfire, using a vehicle-mounted turret, setting up remote controlled bombs, etc. etc.
As you need only a few bullets to die on that setting, everything must be well thought out, calculated, planned -from the beginning of the assault to even the escape routes- : “Should I miss my stealthy ambush and get spotted, what’s the best way to go ? That dense forest to the north, with the risk of being caught by a nearby patrol ? That jeep in the backyard, if only I can get it out of the camp quickly enough ? That cliff to the south, leaping towards the safe waters down there, but far away from my objective ?”. Yeah, right, it asks for some intellectual effort. Most people will just want to run in there, gun everyone, save and reload if killed. But the game gives you the power to make it a fantastic experience and that’s the same thing which made the gameplay of Thief appealing to me.

Crysis is, in a few words, a goldmine of voluntary satisfaction in tactics and combat with sheer amazement from the atmosphere and technology thrown inbetween. Of course that is for most of the game, the part before the alien facility. After that, it became a bit too linear and over the top (unlike HL2) for my tastes, but the combat was still as fun. The plot is your basic sci-fi hollywoodian script, but the characters are surprisingly believeable and a few ideas are brilliant. This itself would make the game redeemable if it played like Far Cry 1.5. So add to this the technology (graphics, physics), the setting and the gameplay, and you have my third contender FPS of 2007 with Orange Box and Stalker. I’d even put it oh so slightly above Episode 2 (for all it does NEW).

^^This, basically. I can say with no hesitation that Crysis 1 is still one of the most enjoyable game experiences I have ever had, and Crysis 2 took everything that made Crysis 1 fun for me away.

i don’t mean to tear apart your post, but you start off by saying that crysis 1 was all graphics, no game, and then you go on to state that it’s one of the most enjoyable gaming experiences you’ve ever had(not limited to the second quote).

Um no, read what he said again. He says that most people subconsciously decided that Crysis was “all graphics, no game” before even playing it because of the bad reputation it got from people too butthurt by the high system requirements to take the game seriously. He never said he thought Crysis 1 was all graphics, no game; it’s really not. I’ve said it before and I’ll say it again, it’s THE best tactical/stealth FPS I’ve ever played.

russilker is right about what I meant. I’m not a native speaker though, so my post might have been uselessly convoluted.

Ah, i misinterpreted it as the developers, not the fans. Simple mistake.

Anyway.

At the end of Crysis 1 you ended up with multiple questions and you really hoped to see what the hell would happen back on the island.

So you get in Crysis 2 and suddently you are in a boring town, playing a voiceless undead prick in some kind of wierd story about the suit that comes from nowhere, fighting a brand new kind of alien that doesnt fit at all those of C1, have all sort of markers to tell you what the hell you are supposed to do, where you can pick up ammo and where to look…

Too bad they didnt though about advices on how you should take a shit with the suit on and wipe without getting crap on your fingers.

Well, thats pretty much my feeling, and Crysis 3 can pretty much burn in a trashcan, I don’t give a F.

None of these are a problem.

I have just finished Crysis 2 and I must say that it did a lot better with the story than Crysis 1. I’m also happy that I was able to play it on max settings without any lag of any kind. It’s nice to be able to play in a game’s environment at it’s best while also being able to enjoy the story and gameplay.

Now, the “destroy these three ‘tentacles’ before you can enter the main ‘tentacle’” got a little repetitive. Otherwise, it was pretty awesome.

Too be honest, though, I don’t plan on buying it. I don’t see the point.

Yeah, only if you don’t care whatsoever about the game even being Crysis. It’s basically a 100% different game with a guy in a nanosuit.

Ya know, people keep praising Crysis 2 for running better, but I’m not sure they realize rendering large city buildings in the backdrop from only the side they need to be seen, and having detailed ones up close, is a bit less taxing on a computer then running hundreds of thousands of vegetation objects in one giant area.

Crysis 1’s engine wasn’t that poorly optimized at all. The maps were though - Even in simple multiplayer maps there are tons of vegetation in the areas you never even get close to. They look amazing yes, but if they weren’t there it would run a lot better. Hell, in SP on the first map, try noclipping up into the mountain, theres a shitload of trees and grass on it.

woah, deja vu

i read this somewhere on 4chan

ARE YOU THE OP?

Boring town? How is an island with nothing but vegetation and koreans any more entertaining then a huge city with varied environments (including time square) filled with action packed cutscenes?

The monsters aren’t completely unlike those from the first game. Sure, they’re all in robots and shit now, but they’re still squid-like aliens. They could easily, (and in fact, probably are) be a part of the same alien species.

Also, how does the suit “come from nowhere”? It’s obviously the suit psycho from crysis 1 was wearing.

Most of the problems you had with crysis 2 are things that they avoided explaining, and probably will go into in the INEVITABLE crysis 3.

Or people dislike the CoD gameplay, or the more linear style, or the complete lie from Crytek where they said they’ll favor the PC, or the scaling down of graphics, or the use of outdated technology for the graphics, or the dumbing down of gameplay (goes with CoD)

I could keep going if you want. And isn’t Psycho wearing the Nanosuit 1…? How does that equate to your new Nanosuit 2? Oh wait, it doesn’t. Go play some CoD

Brofist.jpg

I don’t see where you guys are getting the impression the game has been dumbed down. Crysis 1: Aim, shoot, use suit powers, repeat.
Cryis 2: Aim, shoot, use suit powers, repeat.

The only real difference to the combat is that the suit powers have been streamlined, which I’m thankful for. Hitting a button for armor mode or cloak is much easier than holding down the mouse wheel and scrolling over which mode to go to.

Crysis 2 looks a lot better on DX9 than any other game that runs on Dx11.
They even implemented stuff into the engine that was only possible in DX10 or 11.
Bokeh Filter and Global Illumination are one of it.

This, the game is still Crysis, however the fact that it is in New York and is multiplatform has people incorrectly shouting “CoD!”. However, most people were just too annoyed by the fact that it seemed somewhat different than the Crysis they had gotten used to four years prior. They’re afraid to adapt.

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