Crysis 2 DX11 Tessellation Pack/High Res Textures Released

The DX11 Ultra Upgrade is a free visual improvement add-on introducing DirectX 11 support as well as a wealth of graphical improvements and performance optimization for both DX11 and DX9 API’s.

When using the new “Ultra” spec, DX9 platforms will benefit from real-time local reflections and contact shadows. The owners of DX11 platforms, in addition, will be able to enjoy hardware tessellation (requires the installation of the “DX11 Ultra Upgrade”), parallax occlusion mapping and several improvements for shadows, water, particles, depth of field and motion blur.

https://www.mycrysis.com/dx11

DX11 Ultra Upgrade[/size]

This free package enables the full DX11 feature set for Crysis 2 such as Tessellation and Displacement Mapping, Realistic Shadows with Variable Penumbra and much more for an outstanding visual experience. A DirectX 11 capable system is required.

Direct Download Link

High Res Textures[/size]

This package provides higher texture resolution for a wide variety of assets. It supports both the DirectX 11 and DirectX 9 versions of Crysis 2. A 64-bit operating system and a graphics card with at least 768 MB of memory are required.

Direct Download Link

Useful Links[/size]

Crysis 2 Patch 1.9 FAQ

Comparison Shots[/size]

Videos[/size]

Crysis 2: Ultra Upgrade - DirectX 11 Trailer

Win in it’s pure form really.
And I’m not sure yet, but Tesselation looks a bit messy for me.

Yep, tessalation looks shite with visible texture seams, or just plain ugly mapping.

A bit too much for my GTX285.

'bout time they released it

This is kinda what it could have been on release, if it wasn’t console co-produced. Or maybe they just didn’t put in the dev time.

Also the tesselation looks awful. In the video, look how the car tracks are done. They’re like fucking mountain ranges. Not many games have gotten tesselation right.

I think it’s more the fact that EA set a release date and Crytek knew they wouldn’t be able to properly implement it within the time allotted, so they decided to delay the features.

I seriously need a new Graphics card. My Geforce 9800GT 512mb is definitely not up to that. especially as I run games at high resolutions because I have a 1080p monitor. looks pretty impressive though.

Siggs, much of the stuff here has little to do with PS3/Xbox360 bottlenecks, i.e. low memory.

Probably right there. I’ve been following the post release of Shift 2 and the amount EA has thrown a spanner in the works is silly.

Having said that, the devs SMS just had a breakthrough; they convinced EA to release the DLC on PC, for free :3

I have the GTX 275. From what I understand this one doesn’t support DX11. Is there a GeForce unit that does, though?

Also, any chance they might make DX11 backwards compatible?

^stupid questions are stupid,
well.
Crytek also improved the performance and some little grahic tweaks for DirectX9 so you can go with that. Yes there are tons of Dx11 cards on the market. From Nvidia and from Amd. No, you can’t make Dx11 work on Dx10 or lower cards work.

Sexy

There’s no way my little 5770 can handle this.

The misaligned texture on the left of the window stood out like a sore thumb to me…

Maybe I should buy the game? I enjoyed Crysis enough, I suppose. Though I hated Far Cry… Crytek are still an iffy brand to me.

This is the worst game ever. It doesn’t support SLI at all. They just disabled the game’s features like Anti-Aliasing that were causing the problems with Multi GPU. And believe me, this game looks like FUCKING CRAP with SLI enabled (AA disabled). And the thing is I have 2x GTX580 and in order to play this game maxed out with AA, I have to disable SLI, which is too much even for a single 580 (Overclocked to 950/2200). Just don’t buy this for the PC, believe me.

but the car tracks aren’t done with tesselation and displacementmapping :hmph:

Hey does this update include the missing non-linear good part of the game?

I wish I had my radeon 6xxx already, so I could play this on 3 screens at once.

Yeah so wat? Parallax Occlusion mapping looks just as fine.

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