Crouch-jump: all about it!

That’s exactly what I was thinking! Why do I have to press use at every door just to see if it’s open and press use at every button just to see if it works? Everything should just open or activate when you go up to it. Or, why don’t we just make it so everything is open/activated already? Why have sprint as a button when it would be simpler to just run at all times? Why have a reload button when it makes sense just to reload when you don’t have full ammo? Why play the game when it would be easier just to have the game play itself?

Oversimplification fail

Manual reloading makes sense because there are plenty of bad situations for reloading a weapon, having stuff deactivated makes sense because it creates the game’s plot, a sprinting button makes sense because some people want to make more careful navigation around dangerous areas (and this is actually an option, to always run or not), but requiring 2 buttons to make almost every single jump in the game has me stumped, can someone name a good reason for its presence? Because I have yet to see one mentioned, people just say the usual “its easy to press 2 buttons lol”.

But the doors really are rather inconsistent in my opinion. Some doors are locked while others are just non-interactive geometry. I can’t tell them from one another until I run up to them and press the Use key.

A ) Some things are better activated deliberately and never accidentally, such as elevators.

B ) If a change in the player’s environment is a direct consequence of the players action, he/she needs to be aware of this through feedback to recognize cause/effect to prevent confusion.

C ) Some switches are meant to be searched for as part of a puzzle.

D ) Some switches need to be deactivated after activation.

So the player can variate the speed based on what is appropriate for the circumstance, or not - with a menu toggle.

Because it doesn’t always make sense to reload when you don’t have full ammo; reloading is uninterpretable once it has begun and leaves you vulnerable.

Because interactivity is fun.

I’m not patronizing you, you already knew every answer for these and why these questions don’t make your point. Complicating or laborizing anything in a game is a necessary consequence of allowing the player to flex their decision making power. If every jump requires crouching it’s not even a decision; if jumps rarely involved crouching, it still wouldn’t be interesting, but it would be whoa-fully less tedious and at least give space bar a reason to exist on it’s own.

There’s a reason the doors open automatically in anomalous materials. You can’t waste the players effort or time on a non-decision with no consequence. Would you feel ok if your game paused and required that you solve a captcha to complete a jump?

Now, there are select situations where duck jumping is an interesting extension of the player’s movement, but the fat needs to be trimmed for the overwhelming majority of the game.

You’re all just lazy. Just because it would obviously be easier to only press 1 button instead of 2, doesn’t make it useless. It’s a movement skill that is part of the game that is required to be learned/used. It’s not like it was an accident or mistake that they made it so you to have to use crouchjumping throughout the game, it’s a deliberate part of the experience with playing HL games. And it clearly adds a challenge (not a bad thing) to some of you who are having difficulty with it.

Edited the relevant .cfg file to increase the jump speeds to 200, which fixed it. Still crouch-jump anyway for the heck of it.

Edit: Also, intooblivion, you -really- seem to like insulting people about this. How about you take your unearned ego and get out?

no one is asking for it to be removed altogether, only for it to be used like it was in the original HL - as a special move and not the only way to jump on anything at all.

I think we should just bind beating the game to one button, that way playing the game would be less tedious. Pressing multiple keys? What is this some kind of finger exercise?

Seriously though, I’m tired of games where pressing jump once vaults you through a window or grabs onto a ledge three times your height and pulls you up. It’s always been the case that you need to crouch jump in order to jump to barrel height. There’s just more things at that height in black mesa source. As for “It’s an integral part of my decision making process” no it’s really not. Why the hell would you spend your time seeing if you can jump normally to a certain height when you can jump to that height every time with a crouch jump and take out the guesswork. Really you SHOULD be crouch jumping all the time. So get used to it, it’ll make your playing experience much better in all the source games, and even other games as well. Can’t tell you how many times I’ve gotten the drop on people in battlefield 3 by crouch jumping through a window and stabbing them in the face.

I sense an issue for the later parts of the game like Xen. Some of the jumps only required a minor jump instead of long jump assist. But it would make things a bit easier. There should separate buttons for each jump, perhaps shift for standard jump & then Caps lock for long jump with the crouch activated so that you can do all of the functions separately avoiding some hassle. Just my viewpoint on it, could benefit some new users as well

lol wow really? Why don’t we have another key that makes you crouch long jump and also makes gordon let out a large fart to get a little bit more distance on it?

I believe that you can do this with some console commands. Aside from the bind command I do not know them though.
(bind command is: bind keyhere “action_or_commandhere” )

As someone who was able to figure out the crouch jump in 1998 when I was 7, I would think that it’s not too difficult for most of the people on here. Crouch jumping was super important in HL1, and since this game is a remake of HL1, it makes sense that crouch jumping is integrated in BM as well.

Even when I play other games, if I’m trying to jump up on something that I can’t reach normally, I always try duck jumping. Physically, it makes sense. The duck jump should be used to reach higher places, but you are also required to use the standard jump in other areas, such as descending the hanging crates at the end of Anomalous Materials. If the jump height was increased, that would become much much harder.

I think some of you guys should stop crying about it and just crouch jump.

Complaining about crouch jumping is like complaining about having to press a button to start the game when it should be obvious when you started the game up that you wanted to play

What?

One is because there are options to set and the player may want to play a certain mode inside the game. It’s like folders. GAME>OPTIONS and GAME>MULTIPLAYER or GAME>SINGLEPLAYER

The other is because of general level design and because two different kinds of jumps (three if you count the jump module) have two different outcomes under different circumstances.

Don’t change what ain’t broken!

I believe, some people think it is broken, unless you think skipping down the corridors instead of jumping is fun. although i’ve used this technique so many times in the last 13 years… it is really not needed

Yea the jump is a bit of a pain, but I can live with it. At least the poor guy doesn’t lose health every time he slips or stubs a toe.

The only reason it throws me off is because I played HL2 and HL2-E1 and E2. There, I never did this crouch-jump thing you’re talking about. I jumped and it worked. Space-bar, right? Doesn’t work here. Throws me off a bit. That’s all.

This is the reason why half life: episode 3 isn’t being released.

Now serious: Just in case someone doesn’t know how to crouch jump: It’s Space bar and THEN crouch in mid air.

And now if someone is saying that crouch jump is killing the mood: How does pressing two buttons kill the mood? I think that it adds nice multitasking and action in the game. :slight_smile:

I’ve seen people complain about this, and honestly I don’t see why they’re having a problem. they complain that pressing two buttons is like playing QWOP. no it’s not. You push one button to jump, and then one button to crouch in mid air the better you get, the faster you can press them to the point it becomes second nature. The mod isn’t broken because of it. Heck in the original half life, once I learned crouch jump, I did it anyways for every jump regardless of distance just because it was easier for me. you want a simplified shooter, go play one of those games with quick time events. If you can’t figure out a simple duck jump, then you have no business playing games like this.

The issue here is not that crouch-jumping is difficult or over-used, it’s that the jump height is so much lower than in HL2 that it breaks continuity.

To me, at least.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.