Crouch-jump: all about it!

this is a newbie thread. Crouch jumping in all source games and gldsource games there has always been a crouch jump. This isn’t call of duty or battlefield 3. The creators of black mesa went as true as they could with half-life… personally I do not see what everybody is complaining about, i jump where ever i want and get to where ever is necessary just fine.

the only thing anybody should be complaining about is the few glitches and performance problems people are having. Holy Crap!

Crouch-Jumping is a skill. Don’t ask the devs to remove it because you have being brainwashed over the last decade with easy as feck games like COD.

Yay, group polarization. I love that, almost destroys every possibility of rational discussion.
People, the problem is not the crouch jump per se, the problem is that the normal jump is useless. I played Half Life 1 and I can say the jump wasn’t so annoying.
Go and count how many people complain about it. It’s a lot more you would like. So let’s not be elitists; this is a problem from the game, not noobs bitching about it needlessly.

You jump about as high as Half life 2 actually. It’s just that your jumps don’t cause as many deaths in HL2 as in Black Mesa that you don’t notice it.

Sprinting without crouch jumping doesn’t work, with almost no exceptions.

Is the Half Life 2 jump adequate for the mod?
My strategy of running and jumping almost doesn’t work without changing the jump speed…

am I the only one who thinks that the navigation mechanic in black mesa is a bit too easy? nah it’s probably safer to bind every single action to one button, so that you press and hold it while the game plays itself from start to finish, or let go of the button to pause…

It’s actually is adaquate. Once you get used to it, it’s not bad.

So…how many hours did you have to play to feel it adequate?
I’m tolerant, but a more lenient jump actually would not damage the experience. Even with the adjustments I still crouch jumped a lot. I normally abuse the technique. Just that I prefer to use normal jump for jumps that feel easy…and actually it’s impossible to do almost any jump without pressing ctrl.

Well I’m basing it off the original half life. Particularly the Xen levels are how people get used to it the fastest, since you need to long jump (crouch then jump while moving forward) anyways to get anywhere. So I’d say about 9-10 hours in I was used to it and never went back to normal jumping, except for certain parts, like catching the ladder in office complex. In Black Mesa, It took me 20 minutes to figure it out. after that I didn’t really have much of a problem and adapted, but it’s just because I played every half life game to date.

you guys do realize that crouch jumping is present in halo?

or is halo also on the list of ancient games lost in time?

and quite frank, crouch jumping in halo was essential for easteregg hunting in campaign and MP (if you didnt already know this, easter egg hunting in halo requires alot of glitching or means of going out of map boundaries; which is intentional)

Maybe crouch jumping should be introduced more gradually if it’s going to be so frequent. We all have played Half Life before, so it’s not that dramatic, but…what for the rest? Not even noobs, only people that normally play other kind of games…
The long jump is necesary in Xen, but the scientist encourage you to use it and practice if possible. That’s cool, and that’s how it’s done.
There is no equivalent for the crouch jumping, and let’s be fair, this is the first FPS when it’s a necessity, not an advantage to use it.

More gradually how? What do you want them to do, add pictures on the screen that show you when to press which buttons? HL is from the era of figuring things out for yourself - not like newer games that flash pictures on the screen of which button to press and when. There’s a quick info popup early on in BM that tells players how to do it, and that’s good enough.

In Portal, there is almost no necessity of unsubtle tutorials (yuck!). The point is, it should be evident when you have to crouch jump. The situations for it should come naturally, in progression… Over a box…yes. Duct, yes. Pass a tripmine whose laser is quite high…yes. Every pit…no. Low tripmines…hell no. As it is now, you have to crouch jump your fucking live to survive. That’s not intuitive, it’s annoying, and it’s not what Half Life 1 did.

Comparison videos;

Half-Life 2
Black Mesa

Well…I find it a bonus that you can crouch-jump so easily and quickly, and also get over so many obstacles…

…especially when crouch-jumping in real life actually isn’t that high, I’ve tried it so many times, and half-life is quite realistic with normal jumping in comparison to crouch-jumping

In real life I’d prefer to vault over something rather then crouch jump and risk clipping my foot on the obstacle and stacking it… again.

I definitely seem to recall being able to jump higher/farther in vanilla Half-Life 1 and Half-Life: Source, but perhaps I am not remembering correctly. But yes, in the old versions of ‘Black Mesa’ you had to manually crouch while jumping to raise your legs.

During my playthrough I at first found it a funny feature bringing you back to the olden times of Half-Life, but after my left hand started hurting after a good bunch of levels (played through them like mad, and loved it!) I really preferred not having to crouch while jumping.

So (shameless plug) I messed around with a few keybind aliases and came up with the following:

https://forums.blackmesasource.com/showthread.php?t=13723

It’s a small tweak set adding some extra (and optional) controls to the bottom of the keyboard options menu that allow you to toggle duck and perform automatic duck jumps, and a few other keybinds (some of them considered cheats).

Try them out if you like and drop a few replies with ideas for improvement. The keybinds are gathered in a separate ‘Sjakal’ category at the bottom of the keyboard options menu, and you can mix and match them with the original keybinds if you prefer manual duck jumping or sprinting and so on.

Yeah me too, but I usually crouch jump only when I can, and when I’m in Gordon Freeman mode.

The problem is that Valve (professionals in their business*) introduced crouchjumping for special occasions and special jumps.

And in BM it got reduced and simplified to press two buttons every time. There isn’t anything special about it anymore, no special gaps that need a special jump, which reduces the game to a non-HL-style-game with two buttons for jumping.

EDIT:
THe only good thing about it is, that it gives a few people the opportunity to feel superior by telling others “learn to push two buttons” ignoring that these others managed it perfectly fine. It also reveals how short-sightened it is to say that pressing two buttons for crouch-jumping is unique for the HL series. It is unique that the HL games offer special jumps that require crouch jumping, no matter how many buttons you press.

*) I am not saying that BM isn’t (close to) professional quality. But it has some game design flaws that still make it a mod besides all technical quality and the awesome mod they created overall.

I guess the video evidence is enough. Can we agree from now?

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.