You must be thinking of the “Michael Bay Constant” :
Its units are in gallons of jet fuel over sciences’ cubed As noted by the folowing formula
You must be thinking of the “Michael Bay Constant” :
Its units are in gallons of jet fuel over sciences’ cubed As noted by the folowing formula
:awesome:
If you guys want Cinematic Ragdolls in BM, or any source game for that matter, just type “cl_phys_timescale .5” in the console. For added effect, use phys_timescale .5 as well.
And, if you want it REALLY realistic, change .5 to .05 for both. Then it’ll be just like a realistic action movie! :retard:
Just like in real life, time runs at less than full speed.
Damn, i love your new avatar Picture, Scared Zoey lol.
It looks like she’s getting it up the ass.
Also, to keep this on topic: Arr, them cinamatik efectz hav dem plox evrywher sur me lik tem s0000 much, hurrhurr!!1one
EDIT: also, inb4 lock :hmph:
Pft, why add fancy effects to that houndeye attack anyway? I have yet to meet someone who actually gets hit by it.
Because it looks awesome.
I got hit by it once when my mouse batteries died and I couldn’t shoot or see where I was going. :S
Oh yes, for times like that, having a fancy visual effect might be cool. Sorry for not thinking about that.
The chances of getting hit by our houndeye is great considering:
OH EM GEE GAMEBREAKING
Fantastic news
Cool, it’ll make the houndeyes a way funner enemy, with more gameplay elements and shooting fun, instead of just ammo eaters.
You don’t just poke them with the crowbar between their shocks? Silly you!
I thought the sprinting in BM will be like it is in HL2 except infinite. And if I remember correctly, the sprint speed in HL2 is the running speed in HL1. That is unless it was changed. Was it or am I just looking too deeply into this?
The rest of what you said: :awesome:
shh
:fffuuu::fffuuu::fffuuu:
It is so hot!!
Topic: So flash light won’t ran out and recharge like in ep2?
Great i guess.
https://www.youtube.com/watch?v=G32_q_3es8E
With “Cinematic Effect” doesn’t he mean something like the part 1:18 to 1:20 of the trailer?
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.