The G-man was at New Little Odessa. You can see him by using the Combine binocular type things on the opposite side of the bay.
EDIT: Ninja’d
The vortigaunts are also aware of g-man’s presence and his manipulation of Gordon, not just Eli.
You figure it out early in the beginning of Half-Life 2. The “all-knowing, singing-coughing, easter egg” vortigaunt you find in the toxic drainage tunnel after the hunter chopper battle in Water Hazard indirectly brings the g-man’s name up multiple times with references such as:
■ “Far distant eyes look out through yours.”
■ “Something secret steers us both. We shall not name it.”
■ “We serve the same mystery.”
And these two quotes I found make me wonder what Gordan and G-man’s relationship really is…
■ “There is more to the Freeman than meets the eye.”
■ “Your bright face obscures your darker mask.”
You forgot to mention his comment about the greater and lesser masters.
That one’s interesting.
I always thought these quotes were a sideways 4th-wall reference to Valve and the player behind the computer.
I never thought of it that way, but that’s fucking brilliant.
What’ll kill it for me is if they actually try to integrate that into the storyline. Which they won’t. But still.
It’d be interesting to see the gameplay become more detached and less interactive as Gordon breaks free of the player’s control, gradually transforming into third-person, then a rail shooter, then Call of Duty.
:what:
Everybody in HL2 is aware of and knows a lot about the g-man except the player character. It is how Barney and Izzie “thought there would be more warning” when Gordon arrived. Its how cubbage got rocket launchers. Its how Breen knew about Gordon’s contract and how the Vorts pulled alyx and Gordon out G-man’s control and the reactor blast.
Half Life, as directed by Hideo Kojima.
So in the half life universe, Gabe Newel is god?
Yeah, like that.
I know that this is a joke & all, but what exactly is it about Call of Duty that makes everyone around here hate it with such a passion? I’ve only played a little bit of it, but most of the complaints I hear about are the jam-on-the-screen effect, ironsights & other fairly trivial fads that don’t really hurt the gameplay that much. Turning Half-Life into a third-person rail-shooter sounds a dozen times worse than anything I could see COD doing to it.
In this case, I was making a jab towards CoD’s heavy linearity, lack of ways to interact with the environment, monotonous firefights, and the objectives that tell you exactly what to do. Seriously, it tells you to pull this valve to solve a puzzle or walk forward, to the point that there’s really nothing to do but walk forward, shoot, and occasionally press the use key, which is no fun with things like iron sights obstructing gameplay. There are also scenes that kill you or teleport you if you don’t do exactly what the devs expect/want you to, and even a suprising number of occurrences of invincible guys with rocket launchers; in Modern Warfare, I had to spend an entire chapter rescuing the crew of a helicopter because the guy who shot it down was immune to my perfectly aimed gatling gun fire for the entire scene.
As a PC Gamer review put, Call of Duty wants to be a movie, but it’s a game.
C’mon, its no where near MGS in that regard, lets be fair.
At least MGS’s story was entertaining in that it was pretty fucking funny. COD’s plots are just one big chore.
Anyway, if there there is a children’s area, it needs to have a secret hidden weapon like a glock in a desk.
Naw, the whole children’s area could be a labyrinth of hidden guns and ammo.
Oh god, now I’m thinking about a little kid Alyx walking with Gordon in elevators and shooting zombies with him saying, “Man of few words aren’t you?” and showing us a baby Dog.
underground children´s area …that somehow reminds me of Fallout 3 …
Btw, I always wondered why is there a baby picture in Gordon’s locker if he was single. Is there an explanation about that? Is it the baby of one of the game dev?