can black mesa bring life to enemy soilders

For the combine, and the HECU for that matter, I know that they have squad tactics and such, but the problem for me was that the firefights never last more than a few seconds, a minute or two at most. I’m rarely ever pinned down by any combine and deffinately not by the HECU, I always felt the Half-Life series to be more of a corridor shooter, so the enemies don’t really have time to throw grenades or take cover, and I actually agree with the OP, the best actual A.I. I have seen in the HL series would be when an HECU soldier would run away wounded and call for a medic or just to reload his weapon.

Is the number of health kits and pickups throughout BM static or dynamic and determined by difficulty? Along similar lines, are the pickup locations logically placed or randomly strewn about?

Sorry if these have been asked already, I’m too lazy to search. If you share such laziness, feel free to ignore my questions.

This isn’t L4D.

I do want to know if the dynamic resupply system will be used, though.

Will you be implementing the Dynamic Resupply System for anything, though?

I thought that level was really easy
Though I only thought that after I died on it 12 times LOL

No.

HL2 used it, so why not BM?

It’s not like L4D’s director, it just measures what weapons the player has, their ammo for all of them, their health, and suit power, and decides what the player needs most. Then it spawns it.
You know, the crates that have different contents every once in a while?

Now that you’ve mention it, yeah I remember now. It spawned everything but what I needed :expressionless:
But BM won’t have those silly supply crates right ? so you’ll have to take what’s in racks or on the ground (and I don’t think that could work with the DRS).

I did both after reading this thread. It was BEAUTIFUL.

I think that they’re will still be supply crates, they were in HL1 also.

I know that Gabe Newell said that during HL2’ development they were also worried about using the old crates cliché, but in the end they decided to just bite the bullet.

I kinda like the crates :stuck_out_tongue:

There was indeed ammo crates but they were like the others. Using crates with a big “supply” stickers on them is kinda dumb and ruins the “crowbar all crates to find goodies” I liked in HL1.

PS : I like crates too :retard:

Oh well, I guess it’ll only be the tarp-covered crates then :smiley:

I’m going to be playing with that tarp for HOURS.

For DAYS at least…!

DUDE! There is ENDLESS POSSIBILITIES with that tarp! :awesome:

/cues a zombie to toss it over

You could hide under it and nobody would see you!

I hope the tarp can blind zombies and other ‘stupid’ enemies. That’d be cool.

Or tossing it on a grunt, and having him struggle out of it before shooting you again.

This ain’t MGS4, son

Holy jesus fucking christ, Speak the king’s English, man!
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Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.