Bulletstorm

I’m just saying that excelling at linearity makes no sense. Linearity never adds anything to a game, it just serves as the generic jumping off point for most games. Its not that a linear game cannot be good, they obviously can be great, its that linearity in and of itself is never something to brag about.

I don’t know how you can say that. A game that does linearity correctly will feel like a much tighter and more well-done experience than an open-world one that’s mediocre. Not every game is conducive to being open-world. If Half-Life were open world, it would probably suck because it’s just not the type of game to be open-world.

Far Cry 2, conversely, probably should have been more linear, because wandering around the African landscape held very few rewards, and with the respawning guard posts was more just a nuisance than fun. But, going by your logic, Far Cry 2 is better than Half-Life because it’s open world.

No. I at no point said that linearity was bad or sandbox necessarily good, I just am saying that its linearity isn’t really a point in anythings favor, its just the easiest way forward. I guess I don’t understand what was meant by “this does linearity well”. As far as I’m concerned, its a terrible game so I probably will never really understand, but I don’t see it at all. The game just feels restricting at every turn.

I still have yet to try the game for myself, but I see someonerandm’s points about the linearity. I am hoping I will enjoy it but judging from footage I’ve seen it doesn’t quite look like the type of game that I would give more than a run through once, but I could be wrong.

I feel heavy linearity that’s done right is nothing to brag about, because it’s all a rail shooter sequence then, with the exception that you can move forward and backward on the rails, and shift your position a bit. Call of Duty 4 was a great game in my eyes, but It’s not one of my favorites because once you beat the sp it doesn’t have much replay value due to it’s tight linearity.

The main problem I have with linearity has a lot to do with the difference in the concept of linear level design now vs other times. I think this is a good picture to give a rough idea of what I mean.

Even without the cutscene parts, it still pretty much sums up today’s linear shooters. In older games like Duke3D, Unreal, Quake, Doom, and such they were go from point A to point B, like games now, except they designed their levels to encourage exploration and rewarded players for searching every different part of the map - especially Unreal and Duke3D. By offsetting their linear flow with multiple routes and different rewards for going different ways, it kind of added a sort of “life” to the maps that made them feel more realistic than most of today’s shooter’s bland level design.

It’s also reflected in custom map design for many games, as most community level designers today still follow the same level design philosophies of the classic games that gave us this specific type of linearity.

This is one of the reason’s I am looking forward to DNF. It may not be revolutionary, or a step forward in game design that other games were, but I’d take a game with more open linearity, and puzzles to break up the action, sort of like HL, than a straight up action train-ride any day.

I am hoping that Duke returns to that linear but open feel of older games. I will rarely praise games in the distant past (distant being a relative term) but the exploration factors of Doom and other such games really was a great idea and one that modern games sorely lack.

I like both styles of FPS, assuming the game is good. I started playing FPS games in the 90’s with Doom and Quake. Probably my two favorite fps games are System Shock 2 (which has a a decent amount of complexity and non-linear maps) and Half Life (which we all know is linear as hell). So I don’t care how linear a game is, only if it’s at least worth playing. COD is really damn linear, but the SP is fucking engaging so I’ll still play them. Bulletstorm is very simple in design but its fun as hell and has great levels, so it’s enclosed spaces don’t bother me.

I think Bulletstorms problem is one of which many games seem to have. It doesn’t know what it is. One minute it’s trying to be serious, the next a comedy, the next serious business, then randomly a poor horror game, then comedy, then serious…make up your damn mind!

That and I’m still puzzled as to why they bothered putting in more than one weapon when you can’t afford to buy upgrades for any of them, only one of them is actually any use and you can only carry 3 at a time, can only change 2 of the weapons you’re carrying and can only do this at dropkits. What is the point of putting that many weapons in the game if half the time you can’t use them.

It would be massively improved by a Half-Life style weapons limit (i.e. none). Although I had no problem with upgrades. I had about 30K extra points by act 2.

this.

also the unreal engine has fucking amazing lightning and interactivity with the game world, it’s epic!

Wow, im playing it on the second playthrough and it’s still amazing. Im gonna buy it. I want to have Bulletstorm 2 on PC, and not consoleonly.

Just finished it, you were right about the ending…good god it just kept going. I have to say I was disappointed with the game…wasn’t what I thought it would be :-/

I’m buying C2 instead of Bulletstorm.

MULTIPLAYER KICKED ASS MANNNN!!!

SP campaign is weak compared to the MP!!!

Why are so many people saying “BULLETSTORM IS SO AWESOME LOLOLOL”…why? It hasn’t done anything that other games haven’t already done. If you want a game that shows shiny numbers everytime you kill someone and is a bit insane, buy Borderlands. It’s better.

Because it is awesome.

It’s average…I fail to see why it’s so awesome

Because BLOOD GORE SWEARING MEANINGLESS POINTS LOLOLOLOL!!!

LOLOLOLOL

But borderlands already did that D:

Well save the swearing…the constant swearing just annoys me. Just because every word is replaced with titty, blowjob, buttfuck and cocksucker does not make it a funny game.

The only good thing about this game is the robot dinosaur with laser beam eyes.

Cannot wait for Yahtzee’s review later

You also fail to realize that people may have differing opinions from you.

Fix’d

Whoever said it was innovative. A game can be awesome and unoriginal at the same time. Just because Borderlands does it too doesn’t mean Bulletstorm does it badly.

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