Basically; this is just a simple coding or rather kind of a copy past; a really upped version of 6 weapons; Pack-a-punched in a way. What is just needed is to add a copy of “.cpp” files, and upload the bin, DLL, or the cache that comes with it and works on an ordinary black mesa once placed in. if possible with a few new coding;
1.) weapon_exbow - weapon_crossbow; a version of crossbow with semi-auto version.
** if possible; allow the damage, rate of fire, and bolt airspeed to be easily modded through the console.
2.) weapon_714 - weapon_357; a version of 357 magnum that fires MP5 grenades, at a very high-speed; almost instantly hits anything or any same effects.
** if possible; allow the damage, projectile throw force, and explosion radius to be easily modded through the console.
3.) weapon_gkey - weapon_glock; a version of glock handgun that fires a 357 magnum round. nothing new but an automatic fire-speed; 400 rpm.
** if possible; allow the rate of fire and damage to be easily modded through the console.
4.) weapon_mp5000 - Weapon_mp5; a version of MP5 that fires-tau powered rounds, basically runs non-charged beams of tau lasers. Secondary fires unguided rpg rocket.
** if possible; allow the rate of fire, separate beam damage, rocket airspeed, radius, and damage to be easily modded through the console.
5.) weapon_shotcannon - Weapon _shotgun; a version of shotgun that fires 8 RPG rounds at the same cone at random points, secondary fire shoots 16 rockets.
** if possible; allow the number of rockets, AOE and damage to be easily modded through the console.
6.) weapon_flash - weapon_rpg; has 4 round clip and fires at 300 rpm at semi-automatic. secondary function remains.
If you cannot modify the functions, just the files from BMS that allows to have 6 new weapons under the names are okay;
weapon_714
weapon_gkey
weapon_mp5000
weapon_exbow
weapon_shotcannon
weapon_flash
Thanks for everything Also, this is NOT for the future of BMS, i’m just kinda asking if any of the readers can spare time to make a mod that can be placed in BMS.