Yeah, I agree that they weren’t intended to be ‘scary’ games but I think with the artistic license the dev team has taken with BM a touch of scariness in this game could be appropriate.
Half-Life 2 was scary especially Ravenholm when I played it for the first time … but now I’m quite used to it … I just hope that BM will give me some adrenalin and thrill
Honestly, I have had my “jumppy” moments in the obvious games like Dead Space. But I can get that from any frist person shooter. I have had it happen to me in HL1, HL2, Quake and even Doom1!!!
I think that any Fps can be easily scary when you think something is behind you, but then when you look back it turns out to be where you were looking before you thought it was behind you!
The only thing is that games like Doom 3 and DeadSpace try to scare you but any of them can if you are an overly-careful person like myself.
Well, in Half-Life I got scared more than in Left 4 Dead. And I’ve finished both L4Ds.
yeah, but that’s because stupid whiney beta testers where complaining it was too hard to play in the dark so they put barrels that where on fire in the most ridiculous plarers and added some even more ridiculous fog that lightened everything so it was just morning instead of night >_>
And in L4D2 everything was too easy to kill to be scary at all.
the orignal plan by valve was to make a horror FPS but I not sure if that was dropped or not.
Well, was HL1 a horror FPS or not? There’s your answer whether they dropped it or not
The original plan was to make it more comedic than anything else, hence the exaggerated faces and expressions on the scientists in the beta stages. Then they took a more scary approach.
Ivan the motherfuckin’ space biker:
'nuff said
I dont know looking at alot of the screenshots Black Mesa is very ‘Dark’ and gloomy, the Blast pit for example is actually quite a creepy area with those awsome shadow effects too.
And there is places in half life which are scary…running away from the garg knowing its behind you and you are running for your life running for the power switch lol. The Tentacle part in which you have to sneak around and when i got to the bordered doors i was always jumping up in my seat hoping i could smash them in time and not get owned by them and then you also have the Big Momma ‘Gonarch’ or however you spell it and that sequence of running from that and that is one creepy looking thing
. Also in half life 2 you have ravenholm which tbh was very horror style and with the new better detailed half life with the better looking creepier not flimsy looking zombies and dark underground landscapes with zombies and headcrabs jumping at you, i would say actually there is plenty of horror elements to this game
Depending on how much you ‘get into’ games depends on how much your wetting your pants trying to get around black mesa. I am actually looking forward to this aspect as i want to be not nessercerily scared but thrilled definately with quite alot of jumps here and there.
yea it was dropped very early the orignal idea before ivan the space biker was a horror fps named quiver. but the devs did not stick to there plan and it was dropped in early devlopment
The only “scary” moments in Half Life weren’t so much scary, just startling. For example, headcrab randomly leaps at you from a dark corner you: Omg headcrab get it off!!!1 I think you get the idea.
I’d say half-life is only 40% horror like seeing headcrabs on scientists, soldiers executing scientists, zombified people screaming. Head crabs jumping at you in the dark and random dead bodies. Although me myself I would just state half-life as more of a survival game with a touch of creepiness.
thats not scary
thats just plain discusting
the discrption is scary =o
I wouldn’t describe those as scary, more like dangerous. Scary would be like Ravenholm where a headcrab or fast zombie jumps at you and startles you and you fall of the roof.
Just being pursued by enemies doesn’t count as scary, you’re in danger but you’re aware of your enemies and their position.
Scary is if you don’t know where your enemy is or what kind of enemy it is, or simply not even knowing you’re being followed
That happened to me so. Freaking. Often. :mono:
But yeah, I agree with Lord Grievous’ (sp?) definition of scary/dangerous. I absolutely would not go into the pitch-dark alleyways of Ravenholm when I first played the leve, because I was afraid of what those demons working at Valve had hidden there for me.
It’s… it’s right there… two centimetres above your post…
Careful though, he might get whiplash
Ehm, i think half life deserves his own genre