Black Mesa: Fix all the things #2

That game is a great example of what you quoted.

Random, unpredictable sway movement is incredibly immersive… nothing’s worse than having items sway in the same direction at the same time interval/direction - it looks sooooo fake.

Sorry, but the vegetation doesn’t feel right to me. I mean, when there’s sand everywhere it’s supposed to be bald and empty, isn’t it? Grass seems out of place.

lol
This is New Mexico, not the Sahara Desert.
Here, have a look:
Image
Image

Yeah, here’s what a similar environment looks like in real life:
https://circleranchtx.com/wp-content/uploads/2012/12/circle_ranch_mule_deer_4.png

Things do grow there.

Yep, that’s what New Mexico looks like. If anything, the wind-swept ‘wavy dunes’ texture is what’s out of place.

I agree, the VOX in that video was way too slow.

Other than that, thought, love the VOX. Especially that siren. I remember, the one time it’s used in WGH the voice actually changes, so will there be too different VOXes used before and after that point?

You will only hear the vox recorded by victoria from inbound to wgh then wgh onwards will use the deeper vox.

Cool. I like the idea of having it change when it gets taken over.

Is the vox in Lambda Core still “under military command”?

It’s a fair point, some of the vox wavs have longer dead audio after them than others (to give natural pauses), but I can easily adjust for those in the sentences files.

It’s an interesting thought, I’ll add it to my never ending to do list.

LC might have some small snippets of vox near the beginning of the chapter that links to FaF and possibly some relating to actions the player is taking throughout.

These are my favorites. It really makes it feel like the game is truly aware of you, not only from a story standpoint, but from a gameplay standpoint.

very nice work!!
i have a question…this amazing works, will be released with a patch or something? just wondering…thank’you!!

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.