- How so?
- Spray-and-pray is in most modern shooters. Only one I can really think of where it doesn’t work is ARMA. But that’s more simulation than shooter.
modern shooters are all about hiding behind something, sprinting out, and aiming at a target who is also sprinting while shooting maybe 5 rounds at a time
Yay now the people that liked the HL HD Pack can have the same weapons in BM.
Hope the MP5 texture is finished soon.
I want my MP5.
^I asked him if Paul68Rageous’ textures would work, but no answer so far.
Well that’s neat I guess. It means I’ll finally get a legitimate mp5.
And I hope I finally get a clip of 50 bullets again too.
^Again, I haven’t got an answer and they might not fit.
Also, the MP5 has had a 30-round magazine since BM was released, it’s at least more realistic this way. If you want to change it that badly, go into your BMS scripts folder and click on “weapon_mp5.txt”, then when you see
change it to
I had a short chat with our favourite modder.
- An update might come out today. Fixing some things.
- Also the animation time vs. combat situations, it is fine as it is.
Hello everyone i have recently try to install that Update however that dont work .
To install :
- Navigate to you Black Mesa directory (usually in Steam/steamapps/sourcemods/BMS/)
- Copy the BMS folder, to your installed directory of Black Mesa.
- Copy the things that you wish to be used inside the game (Unfolded stock, Original hand grenade, etc.)
- Navigate to your Steam/steamapps/sourcemods/BMS/scripts/
- And open the game_sounds_manifest.txt
- And then add the following line under
“precache_file” “scripts/npc_sounds_SurgeryBot.txt”
:
“preload_file” “scripts/sound_weapon_Gluon.txt”
“preload_file” “scripts/sound_weapon_Satchel.txt”
“preload_file” “scripts/sound_weapon_Gauss.txt”
“preload_file” “scripts/sound_weapon_Grenade.txt”
“preload_file” “scripts/sound_weapon_RPG.txt”
“preload_file” “scripts/sound_weapon_Crowbar.txt”
“preload_file” “scripts/sound_weapon_Crossbow.txt”
“preload_file” “scripts/sound_weapon_SW29.txt”
“preload_file” “scripts/sound_weapon_glock.txt”
“preload_file” “scripts/sound_weapon_M4.txt”
“preload_file” “scripts/sound_weapon_spas12.txt”
I want to know i have just to imput those line and what i am suppose to do with the oter files include on the pack ?
Thank you by advance .
backup your original models/weapons and materials/models/weapons folders, then drag and drop the new files in there so it’ll replace 'em. There’s detailed tutorials on gamebanana after you click download
You’re saying it wasn’t changed? Wow. It just felt like less…huh. Weird. I feel kind of stupid now.
Looking forward to this new release!
He uses a different model for the MP5,the textures wouldn’t work because the UV mapping is different.
I just noticed the hl1 style HUD addon on the revamp mod’s profile on Gamebanana. Gona install that too as soon as the update comes.
New HUD icons would be nice: M14 (if someone prefers that to MP5), new grenade model, new stock-having shotgun
Can someone do that?
Somebody already made new icons, they can be found in the Revamp comments section.
@Moop
I didn’t really suspect it would work, but I don’t honestly know anything about UV mapping. Oh well.
Tried to add him on youtube, but don’t find how it works …
Still waiting on that MP5
The M4 model is alright, but the draw animation is the most annoying of all the weapons, and the model looks a bit too big for my taste.
the m4 he chose looks like a 30 dollar airsoft gun.
the displeasure of looking at it goes well with the displeasure of using the mp5 at all in game.
You’d have to have a Tec-9, or a c96 Mauser, or even a brrrrrap brraap COD-style glock to make that disgusting 5-round pimpleburst any fun.
The original scrapped BM MP5 model from trailer looked perfect