I like the original stuff, but I do feel that some of the animations are a bit robotic, and I don’t like how simple the HEV suit arm is, even though this one definitely is a little too flashy, the HEV arm looks excellent.
Love the mp5 animation, much more realistic than the current one in BM.
(Considering the charging handle moved in BM’s reload, I think the MP5 used to have a slap animation for the reload like this new anim, but it was cut for balancing.)
If there was one thing I didn’t like about the pistol’s anims it’s that the grip was teacupping the thing. It should have been in a firm Weaver stance two handed grip.
One thing I didn’t understand with BM was why the hands themselves looked really good but the HEV arms looked so…meh, and most of the animations seem designed to hide the arms instead of show them off.
Possible we can use the right mouse button of the mouse aswel for the crowbar?
Just another swing:
so the first one is a fast one, second one is a hard one.
And we can make a combo when we press a fiew times the left mouse button (the fast swing) and then finish it with the right mouse button (the hard knock)
Why would you want that, though? The crowbar is primarily for opening crates and dispatching headcrabs. Actual weapons are much more practical for everything else. Quick swings (that already do decent damage) are more than enough for what they’re used for. Actual combat is left to the guns. No one’s gonna run up to a soldier with a crowbar when they have a gun. And if they run out of ammo (which is unlikely) than a swing with greater damage just reduces the challenge.
/rant.
Who was it that suggested the other combat idle animations (if I remember correctly, that is) to be used? Was anything on that ever done?
I’m trying to find the thread, not sure who it was. They were going to replace the default Vort idle and the run animation to make them appear more threatening and hostile. I’ll keeping having a poke around.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.