BBMIP 17

Thankfully the holidays are over and hopefully there will be more time for BM. While taking a break from the consoles I redid the nitrogen tank model. The polycount increase really helps the prop especially the top portion which screamed low poly to me (a lot).
Comparison shot. Ignore the smoothing errors on the old prop.


All 4 replacements with chrome texture.

Alternate texture.

Goddammit BK, I just put these pants on. Now I need to get another pair. :jizz:

Alternative texture, Yess.

Damn BK, you scary!

Dammnnnn looking good

These look really nice. Does the chrome reflection picture change based on the setting, or will it always show that stock reflection?

Shiny! Even the rusted one! I love this!

Holy shit, that rusted texture! Looks great!

It’ll show the level cubemaps.

What he said.

It’s too bad Source doesn’t natively support player model reflections (if we had one to use).

As always, they look beautiful.

Lovely

Todays work.

Another promising piece, thank you :slight_smile:

Looking very nice.

Love the reflections on the chrome texture!

Well toolbag does really nice renders. They don’t look nearly as nice in game.

:frowning:

You are comparing PBR renders with the old source engine…the newer renderers are more better.

It’s not like they’re going to look bad in-game.

You are right but there is a huge difference in the clarity and resolution from a render like that and game render that’s all.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.