It’s different, I like it. Nice contrasts and silhouette. Would be interesting to see what the teapot head would look like with darker shadows on it; to see if it blends more with the rest of the image. All in all, a very unique and bold picture!
Ok, 1/5 hater saturation. I can live with that.
Thanks guys.
I was working on a monowheel design, but I needed some reference pics for sitting positions and maybe an engine . Out of practice.
Here’s a screenshot from a game I was working on, late December to early February this winter. It’s a free-roam SHMUP. Nothing special at this stage, but there’s a whole lot of systems that are ready for test content just under the surface.
I’m looking forward to working on it during summer.
The clouds parallax. By default, they don’t, and are only drawn in the background.
There’s only one cloud sprite, but it’ll have much more variety when I get working on filling up the weather system.
There are also a slight variety of weapons, but the AI only knows how to use the primary one. I’ve only worked on the AI for two days, it’s pretty stupid atm. But it follows and chases and attacks and defends. Also, it tries to avoid collisions, but not actively, only when it’s moving.
@Siggs, LamboMan
Yep, it was made with Photoshop. I drew the suit and the samovar-head, and I pasted the other pictures onto the suit to form a collage. I used the color-select tool to select the darker shades of each picture and filled each of them with white on a separate layer.
I aligned the layers to flow from his left shoulder to his right thigh. This gives the pic movement, and it creates the illusion that his left side is thrust forward and he’s leaning into his walk.
I wasn’t really thinking about all this while making the pic, but I was in artistic shape.
@LimitBreak
I am a tea addict. I live on tea during the summer; I drink it just about every day during the school year.
So I wanted to give tribute to the tea gods, I guess.
The pic ends up telling the classical history of tea, both spatially and chronologically. From his shoulder to his thigh.
I’ve been busy studying for exams lately. Here’s a page from my sketchbook.
It’s a doodle gone to the next level. It evolved, from a table to a unicycle to this. Of course the wheels are off-center, they were meant to be tables, but they’d never roll anyway because they are elliptical.
I call it the Uberbike
@Keresh: I actually got a very good screenshot. It was outside, and the fps was lagging, so the FPS Optimizer reduced the viewdistance to minimum. What’s happening there, is that the fog is leeching into the model.
I used Photoshop to clone away areas of sky that were showing in 2-3 places.
It’s a mining facility on a rockbelt. There are little droids, latched onto the rocks, mining minerals; and there are mining shuttles, carting the minerals from the droids to be stored. There’s a docking bay at the bottom of the facility, with two freight airships currently docked.
The rockbelt is a collection of free-floating rocks. It drifts through a gas-giant’s atmosphere, pushed by air currents.
I like this Trilby fellow. Not only does he draw well, he does stuff involving Morrowind, a [COLOR=‘White’]far superior drink to meths. The wankers don’t drink it because they can’t afford it. fantastic game. Speaking of Morrowind, I wonder what my old friends at Tamriel Rebuilt are doing… (wanders off, mumbling to himself)
That was drawn with a No. 2 pencil. I scanned it, blended the strokes together, lightly, adjusted levels, blended the spots I missed. Then, I took the original scan, and superimposed it on the blended-leveled layer. On the orig-scan layer, I set the blending option to multiply and the opacity to about 85. This procedure gave it a smooth look while maintaining texture.
Making this pic took the better part of 2 hours. Maybe more. But damn it was fun! I feel like summer break has already begun
I wanted to post this really cool drawing I made, but I realized that I lost the USB which stored it… half a year ago. Irksome! Ah well, I have it hanging just above my monitor. I’ll scan it tomorrow.
[Edit: I forgot! Here’s the 300 dpi version of the Bullsquid-prowler above.]
In the meanwhile, I’ll have to content myself with this little tidbit I made. It’s a CSS-design element. It’s used like a wreath would be. Except it’s cooler than a wreath.
It’s funny how much ppl here do not get “Jizz in my pants”
Anyway, pretty damn nice skills. Did you attend studio lessons or something in that direction?
Or are you self-educated?
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.