32 Colors

I’m using a computer that isn’t great at all, but has ran 32 color in the past. However, as of upgrading to Windows 7, it doesn’t want to go into 32 color mode. It had done so in XP.

Is there anyway to force the OS to use 32 colors? I know it’s capable of it. :S

Update your drivers? Check to make sure the most current drivers are Win7 compatible? I’m assuming you mean “32-bit color” not “32 colors”.

Yeah I meant 32 bit. The drivers are up to date.

I remember when the video drivers would regularly fail on my Windows 98 and it forced me to use 256 colors or sometimes even 16 colors until I fixed the damn thing.

I given up on 32-bit. 24-bit will suffice. I have a new problem though, but this one has to do with the GPU being inadequate to play a certain game. I won’t go into detail. :frowning:

RapeLay?

:facepalm:
you know that 24bit colors are all colors your display can handle, do you?
the other 8bit are alpha channel, so you don’t need 32bit colors.
R: 8bit
G: 8bit
B: 8bit
A: 8bit

I knew that :stuck_out_tongue:

Also 24bit in W7 means you might not have the correct video drivers installed.

Press start and type device manager in the search bar and press enter to see if the video card driver is working properly.

Great game!

Doesn’t stop it from looking like ass in 24 bit color mode.

the only way it would look like ass on 24bit is if it’s not 24 but actually 16bit (sometimes when 32bit isn’t there the only colorspace available is 16bit)

There is a noticeable difference. I’ve compared all 3 color modes. 16 bit = totall ass, 24 bit = only minor noticeable difference from 32 bit, 32 bit = teh sex.

I guess saying 24 bit looks like ass is a slight overstatement, but being big into digital art 24 bit color is not an option.

Ah I think you were using custom color profiles, that’s what might create a noticeable difference between 32 and 24 bit color.

I wouldn’t know about that.

ahem

Your avatar implies otherwise :fffuuu:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.