Despite enjoying TFC’s CTF for so long, my favorite gamemode of all time has gotta be Behind Enemy Lines, found in the first Call of Duty.
In Behind Enemy Lines, the two teams are uneven. It’s easiest to think of them as Hunters & Hunted. At least 60% of players are assigned as Hunters, while the remaining 40% become Hunted. Members of the Hunted team accumulate points by staying alive. The Hunters must kill them.
When a Hunter lands a successful kill, he takes that person’s place on the Hunted team, earning himself the opportunity to accumulate points by staying alive. His victim, meanwhile, respawns as a Hunter. When the round ends, players are scored individually due to the fleeting nature of their loyalties.
I love the variety in play offered by Behind Enemy Lines. Your objective vacillates between destruction and survival. The teams are dynamic yet automatically balanced. It is the Hunted team’s best interest to work together to survive, while their Hunters fight greedily.
Call of Duty provided some extra features, like giving the Hunted players more health (to make survival easier) while hinting at their hideouts (to make hunting less aimless), but the basic mechanism of Behind Enemy Lines is what I’m in love with. It made for some epic last-stands.
How about you?