With a big enough bullet, you can. Wall shooting just means that you can shoot through certain walls and surfaces in games and that’s an intentional feature, not a hack.
Wall shooting has been a staple of CS gameplay for a long time.
It’s different from wall hacking in the sense that you cannot see what’s behind the wall you’re shooting, it’s mostly based on your skills.
Wall shooting is not exclusive to CS btw. Call of Duty also has it. Battlefield Bad Company 2 too as well. The more simulator-ish tactical action games have had it for ages.
In Prototype it was always awesome whenever i decided to fight the Hunters along side the military (disguised as one of course). I felt like I was a secretly developed super soldier. But then later on in the game they started to get their own super soldiers and I was like :fffuuu: wtf!?! :fffuuu:
I got a + 350 Marksman headshot on Heavy Metal once. Was like
Also, Starcraft 1 on the Terran campaign, one of my best memories of all time because I used to play that game when I was like 5, loved all of that campaign, then the game got too tough for me to beat.
I remember freaking out too… I was playing with a friend beside me, and we both had a major “WTF IS THAT SHIT AAAAAAAAAAAAAAAAAAAAAAAAAAAAA” moment.
One moment I remember is … a while ago, back when the gamecube was brand new. Some guys brought one in the small room reserved for students of their department, and they had Super Smash Bros Melee. I had played quite a bit of Super Smash Bros on the N64, but none of that. And these guys had been playing it for a while. I asked if I could play, and they were hesitant, thinking I’d get owned. But I pretty much kicked asses for a couple of rounds straight.
Samus FTW.
Their pride took quite a hit… beaten by the newbie. Nothing spectacular, but for some reason I remember this pretty well.
Probably while playing CoD: MW1 at a friends house. 3 of us were together in a small LAN match. I forget the level, but there was a broken house with brick walls, a few holes in the walls, and inside a staircase. Out of the corner of my eye, I spot the slightest movement coming from inside the house on the staircase. In an instant, without so much as thinking, I turn about 90 degrees, and shoot a single bullet through the brick work to score a perfect headshot.
I still can’t figure out how I did it, I barely registered the person let alone being able to actually make the shot.
I’ve had quite a few badass moments while sniping. I scoped in and saw a guy sprinting and moved to make up for the bullet delay and shot. There was a tree in the way but the bullet went THROUGH the tree and pegged the guy in the face. Another time I saw a guy running for a massive spot of foliage and didn’t get him fast enough, so I aimed into the foliage and shot were I predicted he would be after several seconds of running and got him. Then I got a double kill one shot. A different time I went rambo with the sniper rifle and someone got the jump on me and started shooting with an AR. I scoped in and headshotted him before I was even low health. In the same life the exact same thing happened and I headshotted in well under half a second again. Then there was another time when I flanked a massive group of one or two squads while using the m95. I popped my head out and shot the shit out of them with the m1911 and then ducked every time I had to reload. I got about 6 of them before they figured out I was there and killed me.
Wall of text. As you can tell I like BFBC2, especially sniping in it. Nothing is more satisfying then pulling off and insane headshot and then watching the marksman headshot points stack up.
In Dark Forces II: Jedi Knight when I got to the final boss Jerec I did the first match of the way I should. Jerec is injured after only a couple of attacks and it flows into the tower to absorb the force of the Jedi and become extremely powerful. Jerec when entering the tower, he flew into a protective orb and just float there a little.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.