Ok, so some of you may remember the thread I made a while back asking for help to fix aliasing in Unreal Engine 3 games (specifically, Mass Effect). The basic impression I got from the answers was that there was no way to fix the aliasing satisfactorily while using Directx 9.0c. Well, now I’ve purchased Windows 7 (which I’m pretty sure has Directx 11 built into it). What I’ve been trying to do is to turn on deferred shading or whatever in Mass Effect, but I can’t seem to do it. Could anyone tell me how to do this (or, if I really don’t know what I’m talking about, some other way to fix this aliasing)? Thanks!
-I hope this will be the last Help and Support thread I trouble you all with :retard:.
EDIT: I would also like to be able to do this in/for Mass Effect 2 as well.