I never really found the sounds that important, although I did find them weird and interesting. I actually thought they were being made by air currents in the tunnels where they appeared.
I also never really thought of HL1 or Black Mesa as a horror game, since while bad stuff happens to people it’s more gory than scary; most of the gameplay is about fighting aliens and soldiers and winning, after all.
They sound way too inhuman to be (or not from my point of view anyway).
Someone theorized that it could be simply Gordon’s mind due to the horrors and difficulties he’s been through since the incident. I actually find that plausible, as there isn’t any sure (or apparent) origin of the sounds.
I remember valve mentioning that the horror sounds in the rocket area are from a cut enemy, mister friendly or something. they where later used for the horde sound in L4D.
Anyway, most of the horror sounds in half life one had a reason the thing is if you can’t find the reason it was likely removed this is valve we are talking about and they concider remnants of cut content easter eggs.
I always chalked those sounds up to nesting/spawning enemies in the depths of the abandoned railways, or Gordon’s own psyche when near the portal/Nihalanths own thoughts emanating through it as you approach to kinda jostle the player. Otherwise, I figure it’s just ambient sounds, for atmosphere.
Combine weren’t involved in any way, shape or form during the events of HL1.
Although, you COULD make a case that the combine were indirectly involved as they had conquered the Xenians, but in HL1, no.
My take on the sounds is that, from Freeman’s Mind, they are the ‘cries of the damned’, that, if going into the horror theme, is probably the remains of dead people or aliens who have become supernatural beings. After all, HL zombies were created from dead people.
I always thought the zombies were less of a supernatural thing and more of a fucked-up biology thing. Kinda like cordyceps fungus, the headcrabs take control of the person’s motor functions, using the host for defense and reproduction all while keeping them alive. It’s also my personal explaination for HL2’s backwards zombie sounds easter egg, that somehow the headcrabs are causing the hosts to speak backwards, but they’re still fully aware of what’s happening. And they’re afraid.
While the host is obviously biologically alive I very much doubt they’d be conscious simply because, if you look at the zombie scientists in BM with the headcrab removed most of the brain is actually missing. Which means the crab might be messing around with what’s left of the speech center or muscle memory or something and “playing back” things the host said, or it’s just a case of pareidolia.
However, I think it’d be more accurate to look at the zombies in HL2. If we do, we notice that their heads are pretty much intact, and not even open, so in this case, considering that the hosts are conscious to some degree is not so doubtful (given their state though, I doubt they’re fully aware).
Heck, not even the Fast Zombies or the Poison ones have their heads open or with missing brain.
(Also notice how this Xen thread is slowly turning into a Zombie talk, and other derailing).[/size]
I actually really prefer the HL1/BM version precisely because they’re just this weird creature that’s formed from an alien parasite infecting a human. HL2 I thought tried way too hard to make them scary (which at least for me didn’t really work) and as a result way overused them.
Man, speaking of differences between Half-Life and HL2, I wish they’d kept the whole zombies-eating-corpses thing. In HL2 the zombies just sorta kill for no reason, but in HL1 they’re obviously killing for food.
As well, what ever happened to the zombies’ ribcage mouths? Isn’t there some sort of lore surrounding the busted-open chest?
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.