Thanks for your hard work, guys.
Here I have several questions about the Xen developing, perhaps you may think it is unnecessary to answer them, but I’m willing to know your thought. (Don’t worry, I won’t ask the release date, LOL.)
1.In the original HL, we can see the bird-like creatures Boids flying in the sky in Xen. In the original HL they are just background and cannot be hurt or killed by players in any way, so will you change them to the real NPCs so that they can interact with players?
2.Will we see more Xenians in the new chapters? Yes, I am saying the cancelled NPCs just like the chumtoad and mr.friendly and the others by VALVE. If you are planning on this, I have an idea here. Just add them as an Easter Egg to somewhere in different areas in Xen. Players must find the creatures by themselves. This can also be a steam achievement, just called Lost Xenians: Find all the creatures that you have never seen before in Xen. Though you may not plan on this, but I am glad that we can see them in the future.
3.Will you make your brand-new creatures that are completely designed by your team? Though it may conflict with the original game, but we know that Black Mesa is based on Half-Life, but not the same as Half-Life, you are making your own game.
4.For MP, will there be new MP maps that based on Xen world after Xen is done, like the xendance in HLOF?
5.It seems that Source Engine is not good at rendering big maps, like the open field in the new areas in STU. I get a bad gameplay here, the FPS is low. Now the new Xen is bigger than the original ones, how will you balance the design and the optimization for gameplay? Will you cut the map size when you find that it is hard to do so?
6.Is there no content update any more before Xen is done?
Sorry for my poor English, thank you very much.