WTF is Halo Reach?

It is hard to thump one person for insulting another, when the other is doing the same thing. :expressionless: I could either temp ban everyone in this thread for being diptwads, :fffuuu: or I could leave you to your own devices till you all quiver with impotent interweb rage. :stuck_out_tongue:

Second option is more entertaining. [color=black]For me.

Iknowrite!?

I think ODB deserves a vacation. (I saw his post.)
The rest are fresh enough to keep arguing, though. :slight_smile:

So can anybody explain what this game’s classes are? Which existing class-based series do they rip off the most?

Oh of course you do :stuck_out_tongue:

Doesn’t matter, I am done arguing with a guy who doesn’t even understand what creativity is.

It’s not class based.

Wouldn’t using a more limited tool require being more creative to make something decent?

I tried telling him that, if you didn’t notice he doesn’t get it.

He’s always been biased against the game. He had it in his mind that he didn’t like it before he even knew what it was. Since 2009 he’s been hating on it with no real support.

He always seems to pick up a random thing that a lot of netizens diss just for the lulz, then start throwing some ridiculously biased random bullshit at it.
What’s really sad, he seems to be completely serious.

Then, after his idiocy has been pointed out, he would hide behind “troll” or “personal insult”.
[color=Black]Oh, and he’s an animefag too.

Which means the tool is worse than a less limited tool. The simple reality is GMOD>Forge in features and in my opinion fun, but that would be subjective.

To make something decent, no (forge is designed to churn out decent maps with little or no effort or thought), to make something good, yes. Unfortunately, it’s impossible to make something good in forge. Just as it is impossible to make a cabinet with a nail and hammer and random pieces of wood that is better than a cabinet made by a skilled wood worker in a full woodshop with a huge selection of quality wood.

Ridiculously far from the truth. I really liked the Reach beta. I was really excited for Reach. Then I found out it was utter shit. I’ve always been a fan of the Halo series, but ODST and Reach just fall short.

I did play the beta, it was quite fun. However, the single player link I gave earlier seemed somewhat uninspired. Won’t know till I play it, but that won’t be for a while yet.

@ CatzEyes- The way people behave on the internet toward each other is rather representative of Hobbes’ outlook on life- nasty, brutish, and short. Except some of the posts here have been rather long winded slabs of bile.

So, glancing through here, I have no idea which direction this thread went, but I’m going to stick to the original topic.

I just finished Halo: Reach on legendary, solo for the achievement, but I found something, and checking around the net, confirmed secret data pads similar to halo 3 and odst’s terminals. Except there’s no achievement for them, and bungie hasn’t announced a secret for finding them all (19 by the looks of it). There’s a couple of other random things too. Being a halo fan, I want to know what they’re for.

This is the best thread I’ve seen so far for these:
https://www.bungie.net/Forums/posts.aspx?postID=49200705

Any ideas?

Sorry I was away the past few pages… I was just too busy remembering how much Halo sucks.

Well, no fucking shit. But guess what? I don’t recall seeing the words “hammer map editor” on my xb dashboard ANYWHERE. So when editing maps on any console fps without ridiculous DLing time, it’s my only choice.

That would be awesome if it were a relevant point, but Forge being the only thing like it on a console kinda fucks up your reasoning there.

Didn’t you say yourself you barely played the final game? Then again, that could mean anything from 2 hours to 15 minutes.

Yes forge is a simple tool, but you HAVE to be skilled in order to make something good with it. I’ve seen some really badass things elaborate things made with it and it’s only been out a week. You guys keep comparing it to Hammer and Gmod when it has more in common with a lego set where you can make bricks float and pass through each other. That in itself creates a tremendous amount of freedom (not 100% freedom of course). Especially when you consider that any map in any game ever can be simplified to a bunch of cubes and still play exactly the same.

The only argument against forge that actually holds any water is that you can’t make decent ‘looking’ maps. You can make fucking great maps that look terrible. The cage is really fucking fun TO PLAY ON, even though it’s just some gray metal blocks. Hemorrhage is mostly terrain so the few forge objects don’t get as repetitive. Pinnacle is no less atmospheric than it’s predecessor Ascension because they were both made up of the same style parts (but ascension’s black metal scheme was pretty cool.) In fact, the forge maps are some of the best, least boring to play on maps in the game. Mostly because when creating them, all you care about is it’s purpose, layout, and balance and not how it will look. I’d rather have a boring looking fucking awesome play space than a fucking awesome looking boring play space coughMW2cough… actually… coughCODingeneralcough

Yes, but you forgot about the point that you’re an idiot and your face smells.

I have yet to see anybody accurately refute this argument, and I stand by my own reasoning. Or lack thereof.

Which is why you should buy a PC. Its really very simple. I’m just saying that a subpar map editor with minimal features is not a selling point in this day and age.

And maps made in it aren’t a selling point either. In fact just the opposite.

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