WTF is Halo Reach?

rainbows are fabulous

gaib nuwells a fag

valfe stincks on ice

pussy

That’s a sequel. (or prequel, really)

So it turns out Halo Reach is just Halo 3. I mean pretty much identical in everyway.

More like Halo Reach over to the console and turn it off.

Not what I played. Campaign feels more like Halo 1 and even the better Half of Crysis in terms of large maps (except this time the size of the levels have a purpose and aren’t some scribbled out heightmap with trees on it).
Multiplayer is something you’d think would be identical, but the armor abilities really change everything. Not saying it’s an original idea, just saying it does change everything.

I’ll say this again: Halo had lazy level design. If you state anything is similar to Halo’s campaign, you are horribly insulting it.

Also, you can have something like Halo’s campaign, or open like Crysis’ campaign. You can’t have both.

But I just did a few days ago :slight_smile:

I didn’t say it felt like Crysis. I said it felt like it’s better half. The levels were all open enough to play however you want while still allowing the story to be coherent and linear (like crysis tried to do). If the level design was like Crysis’s, I’d have returned the fucking game.

Halo reach over to the screen so we can internet brofist.

ITT: worked up faggots who can’t enjoy and get their panties in a bunch over a fucking video game
Jambo, talk some sense into these cunts

I’ve been a big fan of the Halo series and have even supported Halo Reach. No longer. Just played Reach today, and it was UTTER SHIT.

Class system was an interesting addition that did help change things from the old Halo style, but 90% of the game modes didn’t even use the class system. Next, the addition of no guns and other small changes did little make it feel different from Halo 3. The one thing that really did make it feel different than Halo 3 was the insanely shitty maps. Power House and Sword Base were the only two well made maps. Zealot Reflection and Lockdown were all insanely annoying complex circles. And then the rest of the maps were made in Forge! It appears in order to get the most out of their budget and promote their new version of forge, bungie did the majority of their map making in it. That’s like if HL2 Ep3 were made in gmod! The Forge maps are cramped, visually un-appealing and identical to each other. And to top it all off what I played of the campaign was no different than Halo 3, if not worse. Also, without the flood the campaign is even more boring as there is very little variation in gameplay. Finally, without the iconic Master Chief we all know and love the campaign’s story just really isn’t that interesting.

With all this said, the assassinations are really badass, but their just about the only thing badass about Halo: Reach for your copy of Halo 3 and start playing it.

Bungie, you had a cool idea, but I am stunned out how badly you butchered the Halo series.

Stop trying to be an internet tough guy, it just makes you an asshole. You really don’t even care about the subject at hand do you? You simply take the least represented opinion and argue it as strongly and obnoxiously as possible.

I write a post, and it instantly gets proven.

Indeed.

Bungie knows their maps are terrible, that is why the game ships with a level editor

I wouldn’t call Forge a level editor; it’s nothing but a primitive gmod.

You take the levels, and you alter them. Less like a primitive GMOD, more like Hammer for epileptics

Or the Sauerbraten Cube 2 in engine level editing. Only less complicated and more limited in it’s functions.

I really never liked anything to do with the Flood, so if anything that’s more incentive to buy the game since there isn’t any flood in the campaign. Besides, I’ve always been a big critic of Master Chief because he was pretty much an emotionally void, monotonic, boring character to play as. Halo 3:ODST (for me) was the closest the series came to having a good story, and the nonlinear level design was best utilized in the area map for the city during the Rookie sections because you could actually stealthily avoid patrols if you tried hard enough. And on the occasions when I did fight, I kept the engagements at long distance for as long as I could to avoid Brute retaliation. It was an interesting twist on the gameplay and I wish they kept that angle for Reach, but since you say it’s more like Halo 1’s campaign I’m a bit less excited. ODST was a bold new direction for the series, they should have rolled with it.

It feels like Halo 2 with more bad guys and less dual-wielding.

Haha I tell the truth and get an Internet Tough guy label from a 15 year old. Truth hurts, doesn’t it?

Well, apparently you care too much to start nitpicking since you are not able to enjoy a great game, which halo reach is.

But seriously, words of advice: Don’t pick up on anything for the sole purpose of picking up on it. Do you really think that people will like you more if you bash something that majority on a particular board “hates”? They won’t - nobody on the internet gives a shit about what you have to say.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.