Yes, a finished, polished Source game released 2 years ago.
https://www.littlelostpoly.co.uk/dear-esther-and-unity/
I’m posting it here because of its potential meaning for the future of commercial Steam version of Black Mesa.
Yes, a finished, polished Source game released 2 years ago.
https://www.littlelostpoly.co.uk/dear-esther-and-unity/
I’m posting it here because of its potential meaning for the future of commercial Steam version of Black Mesa.
I’m not sure why’d you make this thread here though. Moving to tech and gaming.
EDIT: Oops, didn’t read the whole thing. I still don’t thing it has anything to do with black mesa.
Something’s wrong in paradise.
I wonder if the engine team is going through a bit of a mess right now.
Not too sure about Unity. It seems like a decent enough engine (and probably doesn’t have a lot of the limitations that Source has) but most of the games I’ve played on it aren’t very well optimized. I don’t know if that’s an issue with how the engine is designed, or if it’s all these indie developers making games on a limited budget and workforce/skillset and not physically being able to optimize the game all that much.
Why are they bothering to do anything with Dear Esther though? It’s already out, they’re gonna get billed for all this stuff anyway and I don’t see how this affects much of anything on the consumer’s side, unless them not being able to pay for the engine means the game will be taken off Steam or not allowed to be sold or something.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.