Worlds greatest hack for source engine, possible?

Ok, I was thinking while I was playing counter-strike… I’m fairly sure that (counting separation from client and server) it would be possible to teleport, and or stand on ground that is not there in a multi-player source game.

So the only things required for this hack to work would be the original map, a program on the client side that sends the original map to the server (upon server check of file version), then the loading of the *fake map. For the client to interact on. The locations of the other players would be sent from the server to you, thus causing the players to show up in the fake map allowing them to be shot.

*Fake map would consist of a cube of player clip and a skybox in the very far distance allowing any map to be enclosed.

**So my question is, Are the bullet hits registered on the client, or on the server? And does the map get checked constantly for tampering?

Bullet hits are registered on the client, and then sent to the server as part of the lag compensation thing. And i don’t know for sure, but i doubt the map part would work.

the map part Wouldnt work.

The ultimate CSS hack for which I haven’t been banned yet is SoftTH on 3584x800 resolution across 3 monitors (you can clearly see through a wall when standing right next to it)

So, no. No hacking for you.
EDIT: ninja’d, goddamnit sersoft.

I normally hate giving away my 1337 h4x, but who is crazy enough to go out and get 3 monitors just to have an unfair advantage for a split second…

I went back to 1 screen because I can’t overclock my CPU when I use the onboard graphics (which has 3 outputs), and because I don’t suck at the game

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.