New on the forums but I’m a long time lurker. I was watching the extra credits episode for this week “So You Want to Be a Producer”
https://penny-arcade.com/patv/episode/so-you-want-to-be-a-producer
in this episode they talk about the producer being the counterweight for the development team’s dreams for a game and is the person who really makes sure that a game ships (skip to 5:00 for their disscussion of this).
and I was wondering who provides the vital role of the ‘realist’ on the black mesa team.
Don’t get me wrong, I’m not winging about the game taking too long, we all know that you want to make this game the best it can possibly be, and we know that we will be rewarded for it in the long run.
But who makes the descision, “Ok guys, thats good enough… lets ship it.”
Because realistically during every game’s development someone is going to have to make that descision, be it at 75% (see Gears of War PC port) or 99% polished to a mirror shine (insert awesome game here)