The UV’s on the inner ring look stretched.
Ah yeah, I’ve fixed that now; something wasn’t aligned properly.
Jesus Harry, you’re so awesome! I can’t even make a block in 3dsMax, but you, you can re-create Wheatley!
Thanks man! Haha.
Stick around - I’ll be re-creating the CO-OP bots and GLaDOS when Wheatley’s finished.
This update doesn’t look like much but I touched up the textures quite a bit, fixed the stretched UV Map, sharpened up a few smooth edges and tweaked some shaders:
Any other suggestions?
I’m currently making a 360 degree video of it as well.
Thanks,
Harry.
You should do this for a living.
Seriously, simply awesome. :awesome:
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Well, I turn 18 in 17 days so it would be possible. Heh thanks.
Has anyone got any ideas for an environment I could put him into? I was thinking of modeling a test-chamber or something…what could I make, within reason?
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I still don’t understand why you would take the time to do something valve has planned. ? Completely makes me dumbfounded.
Because it’s for fun? :hmph:
Building a portfolio.
Both then. :3
Teamwork is FTW.
Dat ass.
Crowbar Wheatley.
Hmm, how would he hold it? :fffuuu:
I’ll think of something… …
It would be jammed into him. Anyway…the only real reason I could think of making this stuff early is for posing earlier or for fun. Headphone Wheatley lol. You should make COMBINE Wheatley.
If you do plan to do the Co-op bots, it would be really cool if you could do just an ordinary turret before adapting it into the turret bot. But frankly, I’d just love to see your version of a turret