Wheatley High-Poly Model

Nearly there with this arm:

Finished the arm! :smiley:

Now you can actually tell what it is. This one’s been fun! :smiley:

I’ll try to pose it and make a simple animation or two when I can find some time. :stuck_out_tongue:

Thanks,

Harry.

:awesome:

:awesome: Indeed

Added a few more little details and posed it in an upright position. :wink:

Thanks,

Harry.

That looks awesome! I love the details :3

Final update on the arms I think: :slight_smile:

Looking good! Are those subd or hard-edge?

Thanks; subd. :wink:

I could probably get similar results with a much lower poly-count, but I thought, “what the hell!?” and just pushed it as far as I could. :3

Just a quick ‘part’ for Wheatley: :wink:

Thanks,

Harry.

Another detail update on Wheatley! :smiley:

Thanks,

Harry

Use your Edit feature to post updates. It will look cleaner. :stuck_out_tongue:

BTW NICE! You should make tutorials on youtube or something. You look like an expert.

Edit doesn’t ‘bump’ or update the thread, and the thread was pushed way down, so no one would notice. :wink:

Thanks though! I’m planning on making a tutorial when I get some time. :stuck_out_tongue:

awesome! be sure to post the tutorials here :slight_smile:

A 360 render of Wheatley: :stuck_out_tongue:

[color=lime]High Poly Wheatley - 360[/size]

the animation could be a bit better.

That’s a pretty crap criticism. What didn’t you like about it? What could he do to improve it?

well it could rotate without stopping every 360°

Pretty sure that was deliberate, and I think it looks fine, but each to their own.

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