I agree there are some aspects in original HL1 that were unbalanced. I agree that Gluon was overpowered in vanilla HL1DM. There are more than only one reason to this:
- splashdamage (you can damage your enemy while not aiming exactly on him)
- the player who gets hit by egon gets extreme screenshake and can’t shoot back easily using weapons like crossbow, gauss, magnum. Most of the time the easiest way to kill an egon player is wallgauss or rocketlauncher headshot.
- headshot damage on egon was insanely high
Atm I like the Egon in BMDM, because it’s mainly good for mid range use and headshots don’t matter that much (Egon doesn’t shoot an exact straight line). I think atleast it’s ok for now
Compared to Quakelive or Reflex (a new arena fps game which currently is early access on Steam) you dodge (strafe) a bit slower in HL1AG. And I think that’s ok. Even if I like Reflex’s playermovement a lot, I think Half-Life is a different game and it is ok the way it is. We don’t need to remove all the recoil from MP5…
And also I like the shotgun to be a bit random. For me it adds more excitement to the game. It’s a shotgun… Shotguns don’t shoot 100% predictable and that’s ok. On short range you hit almost everything anyways. There are only few things about the BM shotguns I would change.
- you have to pump the shotgun right after each shot… and you can’t switch your weapon while you are doing it. (I think it’s going to get changed)
- shooting primary fire is almost the same rate of fire like secondary fire. secondary fire should have lower rate of fire but it should be more effective on close and midrange.
- on mid range (for example when shooting from lower MP5-house catwalk to center uranium platform on classic HL1 crossfire) the primary fire of the BMDM shotgun is slightly too unprecise I think. In HL1AG you was able to kill an enemy even on mid range with well aimed single barrel headshots (most of the time you needed about 3 shots on that distance, because it wasn’t 100% precise but you still hit something). I think the shotgun was almost perfect in HL1AG, but I agree there sometimes were random shots and somehow the shotgun heavily depended on your connection to the server (and the enemy players netsettings).
Still you should have a slight advantage over pistoleros (if done right) even on mid range, because the pistol is nothing special but only your spawn-weapon.
Same for headshots. If they removed headshots from BMDM, this game would be totally different, less random maybe but also more boring imo.