What part are you anxious to see in BM?

I’d like to hear what y’all are anxious to see in the mod. Is it the journey on the Inbound train? The tentacle alien in Blast Pit? Xen? The Gonarch? Nihilanth? The Resonance Cascade? Tootling around on a rail?

Me, personally, I really can’t wait to see the first after effects of the RC. Or perhaps playing with the map and calling in air strikes on that poor innocent blue alien guy that shoots fire out of his hands.

Unforeseen Consequences and Office Complex. :smiley:

Probably all of it…

Xen. It etter be as awesome as in the original.
also, just showing it off to people.

Blast pit and Anonymalous materials are my favourite chapters in Half-Life so I’m looking forward for them. Also I’m interested in Xen, what is new and what kind of changes they have in there.

Coop…oh wait :’(

Questionable Ethics, Anomalous Materials, Blast Pit, Xen, and pretty much all the other parts.

Pfft, I think it goes without saying;

The two Scientists who get pulled into the vent!

how amazingly slow it’ll run on my computer, and how amazingly worth it it will probably be

You make me nervous Raminator.

I’m scared.:expressionless: :frowning: :’(:o

anyways:
xen,
nihilanth,
RC + portal effects,
QE,
the xen portal chamber in lambda core,

and really the whole game, just a few bits more so than others.

Raminator, is there something the devs need to tell us? :frowning:

The tram intro sequence and the way Xen was handled, definitely.

There was a HUUUGEE system crash and they’re trying to find all their files. :frowning:

It was the G-man…

Ok im anxious about the whole game, that means the graphics and the effects, the interaction with friend and foes and the design of the levels (they look awesome in the media-section, but it will be a difference when you are actually walking around in those chapters). BTW…the grain of salt thing scared me a little… :frowning:

Yup, looks like we won’t be seeing co-op in the initial release.

Why be scared ? We all know deeply inside us that all the dev’s make it for 31 december 2009 or Q1 2010.
Take your time guys, we’ll hold up until D-Day by sending useless posts and troll flaming :wink:

@Hazzmat

It’s been already stated and even JamesKane cries won’t change it.

The tram sequence, Office Complex, Blast Pit and Xen.

Surface Tension. I loved how the conflict seemed to get hotter and hotter as time went on. At first most everything seemed to be in relatively good condition, but the further you went, the more bombed out buildings and fighting you saw.

Office Complex, Blast Pit, Power Up, Questionable Ethics, and Lambda Core.
So I guess that’s what, ~half of the game?

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.